Pyramid Review

Anima: Shadow of Omega

Published by Fantasy Flight Games

Designed by Carlos B. Garcia

Art & graphic design by Wen Yu Li, Salvador Espin, Raul Rossell, Luis NCT, S. Melero, Sergio Almagro, Carlos B. Garcia, & David Ardila

Edited by Jose M. Rey, Edge Entertainment Translated by Brant McFarland & James Torr 110 cards, five colored counters, two six-sided dice, rules; full-color boxed set; $19.95

With a title like Anima: Shadow of Omega, little doubt is left who the villain of the piece is. Omega is a powerful being, and not one inclined to use that might for the betterment of anyone who isn't Omega. He was long ago imprisoned by a group of other gifted beings working in concert. They placed him in the Tower at the End of the World, and left him chained where he supposedly could do no harm. That sort of thing never works out. Each time he relieves himself of a shackle, Omega shakes the planet's foundations and causes upheavals only heroes can meet.

The object of Anima -- designed for two to five players -- is to be the first to complete the Final Mission.

Players begin with a Character, a colored counter, two Missions, and a handful of Advantage cards. Advantages provide Skills, Organizations, and other weird effects to assist on one's journey (or to hinder a rival). Characters are rated for their Combat and Speed, and they may have a Special Ability or be rated for Skills. If someone hasn't the matching symbol, they cannot use . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: August 10, 2007


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