Pyramid Review

Ca$h'n Gun$

Published by Asmodée Editions

Designed by Ludovic Maublanc

Illustrated by Gérard Mathieu

Development & advanced rules by Les Belges à Sombreros

Translated by Benoît Löscher

Full-color boxed set with six foam pistols, 48 bullet cards (eight each for six characters), 14 Wound markers, 14 Shame markers, 40 banknotes, six characters with plastic stands, 10 super power cards, three switchboard cards, one telephone card, six secret role cards (one cop and five gangsters), quick reference card, & rules; $39.99

Have you ever seen one of those flicks where a heist goes off perfectly and the thieves, in the spirit of camaraderie and good fortune, compliment one another on their seamless teamwork, then split the take equitably before going their separate ways? Neither has anyone else, and that's why there's no game based on the concept. On the other hand, Ca$h'n Gun$ from Asmodée Editions scratches the itch for anyone who ever wanted to play out the climax of a Quentin Tarantino movie.

The object is to be the richest thug left alive at the end of the game.

As four to six gangsters gather at their rendezvous to split the loot, everyone gets a character standup, a matching set of eight bullet cards, and -- sweetest of all -- a foam-rubber gun. Each round, five of the stolen bank notes are flipped face up so the crooks know what's at stake. Everyone places a bullet card facedown in front of them. Five of them say Click Click Click, two read Bang!, and . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: October 19, 2007


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