Pyramid Review

Pick & Pack

Published by Z-Man Games

Designed by Simon Hunt

Art & graphics by Régis Moulon, Simon Hunt, & Kris Hunt

Full-color boxed game with board, wooden grabber pawn, 36 apple trays, 24 action tiles, & rules; $20

The best time for apples is in the fall, so grab those Red Delicious while you can. As you eat, appreciate the hard work the folks down at the plant put into packing them. Their mechanical grabber isn't working properly, so the workers are fighting over control of it as they attempt to Pick & Pack.

The object of the game is to score the most points for the apples collected.

Two players are vying for a bonus this season, so contention over the claw is fierce. The board is six spaces on a side, a grid of 36 squares filled with trays of apples. These counters have from one to six pieces of fruit on them. Two sides of the layout have spaces where special action tokens are placed for the blue player. The other two sides have the same thing, but in red for the other player. The apple counters are laid out at random and the grappling hand (a wooden cylinder) is placed wherever the big six-point tray is.

On his turn, a player moves the grabber left or right along its current row. The other player does the same, but he sits at a right angle to his opponent, so one person's "left to right" is another's "up and down." If someone lands on a tray of apples, he takes that counter and puts it into one of his four crates (pictured on the board just off the grid). Apple trays . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: December 14, 2007


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