Pyramid Review

Cuba

Published by Rio Grande Games

Designed by Michael Rieneck & Stefan Stadler Art & layout by Michael Menzel & Steffi Krage Translation by Sybille Aminzadah, Bruce Whitehill, & Word for Wort

Full-color boxed set with game board, five plantation boards, five worker pieces (in five colors), five score markers (in five colors), 25 character cards (five each in five colors), 15 ship cards, starting player token with plastic stand, 24 statute cards, 25 building tiles, town-hall voting tile, church veto tile, 54 wooden products, 30 wooden goods, 45 wooden resources, 60 coins, six black discs, four rules summaries; $59.95

Yes, kids, there was a Cuba before you started seeing it on the news and on every third episode of CSI: Miami. As recalled by Rio Grande Games, this is the island nation before it had undergone a revolution. There's corruption, yes, but a lively trade as well.

The object of the game is to generate the most victory points from doing business by the end of the game.

Each player (two to five enterprising workers can join) gets a virgin plantation from which to launch his economic rise, and the same selection of five people to help him work it. Every phase, the players choose one of their friends to assist them in their endeavors. The lowliest (and therefore most important) is the worker. His pawn is placed on one of the squares of his farm board, and he may gather products and resources from that row and column; . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: February 8, 2008


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