Pyramid Review

Dust

Published by Fantasy Flight Games

Designed by Spartaco Albertarelli & Angelo Zucca Art by Paolo Parente, Alessia Zambonin, Davide Fabbri, Ray D. Tutto, & Nicolas Fructus

Edited by Leo Cook

Dust property created by Paolo Parente

Full-color boxed set with jig-cut map board, six armies of miniatures (60 tanks, 20 mechs, 20 fighters, 15 bombers, & 15 submarines), 24 production centers, 45 cards, 10 special six-sided dice, 25 tokens (16 power sources, six capitals, three majority counters: production, land, and sea), three reference sheets, and two rulebooks; $59.95

In Dust, World War II takes a different turn. The world's hostilities are underwritten by the German discovery of a crashed spaceship and its still-living pilot in the Antarctic in 1938. The revelation of alien life shatters half of mankind's comfortable notions. The secret new technologies and the pockets of "VK energy" dotting the Earth finish off the other half. Now it's 1950 and the great nations are gone; it's everyone for himself.

There are two ways to play, the premium and epic rules, but the object in both is to achieve a certain number of victory points first.

Players start with a hand of cards and an army (two to six can play). They select capitals, VK energy sources (needed to power production centers), and some surrounding land spaces.

One's card determines turn order, how many moves and combats he may engage in, and this turn's production bonus. Its illustration . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: April 18, 2008


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