Pyramid Review

Worlds of Freedom (for Mutants & Masterminds)

Published by Green Ronin Publishing

Designed by Scott Bennie, DT Butchino, Shawn Carman, Steve Kenson, Christopher McGlothlin, Aaron Sullivan

Edited by Joanna G. Hurley

Graphics, art, & cartography by Hal Mangold, Ramon Perez, Brett Barkley, Darren Calvert, Storn Cook, Talon Dunning, Greg Kirkpatrick, Comfort Love, Octographics, Tony Parker, Craig Taillifer, Udon with Chris Stevens, Adam Withers, & Andrew Law

128-page full-color softcover; $26.95

While most gamers are arguing over what kind of game they'd like to play, those already in a comic book campaign heartily laugh at them. They know their genre of choice comes with built-in setting variations that are not only available to the willing GM, their use is practically required at some point. If the group wants that for its Mutants & Masterminds game, they need only pick up Worlds of Freedom.

Of course, most of what's here is based in Freedom City, the traditional epicenter of all superactivity in that world. The book is billed as a sourcebook for the Freedom City book, and while not essential it's certainly a huge help to have that volume as well, if for no other reason than to appreciate all the work the authors did reinterpreting the town. A number of "lenses" are offered for viewing the setting. Both the Revolutionary and Civil War periods had their own heroes and villains, to say nothing of colorful timelines. These can be used as the historical forebears to the modern . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: May 30, 2008


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