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Errata -- GURPS Fantasy -- July 23, 2010
- P. 1. — On the cover page, Philip Reed was
omitted; he should be credited as the cartographer. Michael
Suileabhain-Wilson should have been given "Additional
Material" credit.
- P. 22. — Under All-Heal, change HT to HP.
- P. 25. — At the top of the second column (continuing
Enchanted Vehicles from the previous column), change "that
dimension." to "half that dimension."
- P. 26. — Under Djinn Lamp, change "Djinn
have a racial cost of 275 points." to "Djinn have a racial
cost of 247 points." (This erratum stems from the change to
the Djinni template on p. 107, and is a correction to a previous
erratum). The Sorcerer's Wand should cost 5 points.
- P. 49. — Under Panther, replace:
Anyone exposed to it must roll vs. HT-2 (vs.
HT at 1/2D range) or become obsessed with the sweet scent
and begin walking toward the panther at Move 1. When the
first victim comes within 3 yards, the panther springs and
attacks (biting and raking with the hind legs). If it kills
the victim the panther drags him off the trail to devour
him. A victim can roll vs. Will-5 to resist the lure effect.
with
Anyone exposed to it must roll vs. HT-2 (vs.
HT at 1/2D range) or become obsessed with the sweet scent.
Anyone so obsessed must immediately make a self-control
roll (6 or less) or begin walking toward the panther at
Move 1. When the first victim comes within 3 yards, the
panther springs and attacks (biting and raking with the
hind legs). If it kills the victim the panther drags him
off the trail to devour him.
- and under Traits, change "Affliction 3 (Disadvantage:
Obsession, +5%; Cone, 1-yard width, +60%; Smell-Based, +50%;
Mana-Sensitive, -10%)" to "Affliction -3 (Disadvantage: Obsession
(6), +10%; Cone, 1-yard width, +60%; Smell-Based, +150%; Mana-Sensitive,
-10%)".
- P. 86. — Under Landslide, change "losing
1 HT/second" to "losing 1 FP/second."
- P. 87. — Under Drought, change "roll vs.
Survival daily to avoid doubled fatigue and HT loss." to "roll
vs. Survival daily to avoid losing 1 extra FP and 1 HP (see
p. B426)." Under the major disaster effects for Flood,
change "Alertness" to "Sense".
- P. 92. — In the fourth paragraph ("But as he made
his way..."), change "saying" to "staying".
- P. 105. — Under Centaur, delete the sentence
"The arms are substantially less strong than the legs and
equine body."
- P. 106. — In the first sentence of the From Creature
to Character box, change the "p. B461" reference to "p.
46".
- P. 107. — Under Djinni, change "HP+15 (Size,
-10%) [27] replaces HP+10 from Body of Air." to "HP+5 (Size,
-10%) [9]." Change the cost of Djinni to 247 points
(this also changes the Djinn Lamp erratum on p. 26,
and is a correction to a previous erratum).
- P. 108. — Raise the point value of the Elf
template to 70; under Racially Learned Skills change
"Connoisseur (Natural Environments) (A) IG [2]-10." to "Connoisseur
(Natural Environments) (A) IQ-1 [1]-9." (Note: The
Connoisseur skill has been changed to IQ-1, an alteration
to this erratum.)
- P. 109. — In the Imp template, change the
trait "Magical Powers" to "Magical Spirit."
- P. 110. — Both forms of Myrmidon list the
advantage Pious; change it to Social Chameleon. The Selkie
template should be 90 points, because Alternate Form
should actually be 15 points. This is determined as follows:
The point cost of Selkie Human Form is 80 points.
The cost of Selkie is 90 points, minus the point
cost of Alternate Form (15 points) equals 75 points.
The difference is 5 points. The cost of Alternate Form
is 15 points base, Skinbound limitation -35% gives 9.75 points,
rounded to 10, plus 5 points excess template cost, reduced
to 90% gives 4.5 points, rounded to 5; total 10+5 = 15. In
other words, the limitation applies only to the base cost
of Alternate Form, not to the template excess cost.
- P. 111. — Lower the Female Troll template
cost to 65 points. Lower the Vampire template cost
to 80 points; this alters the cost of the Vampire Mage
template on p. 112. Also, in column two change "Intact Corpse"
to "Intact Undead".
- P. 112. — Lower the Vampire Mage template
cost to 135 points (this results from the lower point cost
of the Vampire template on p. 111). The Werewolf
template should be 29 points, because Alternate Form
should actually be 48 points. This is determined as follows:
The point cost of Wolf Form is 25 points. The cost
of Werewolf is 29 points, minus the point cost of
Alternate Form (48 points) equals -19 points. The
difference is 44 points. The cost of Alternate Form
is 15 points base, limitations -50% gives 7.5 points, rounded
to 8, plus 44 points excess template cost, reduced to 90%
gives 39.6 points, rounded to 40; total 8+40 = 48. In other
words, the limitation applies only to the base cost of Alternate
Form, not to the template excess cost.
- P. 113. — At the top of the first column (continued
from "Ancestral Spirit" on the previous page), change Sanctity
to Honest Face.
- P. 115. — Under the Assassin's advantages,
change Above Suspicion to Honest Face.
- P. 116. — Under the Bandit's secondary skills,
change "Area Knowledge (A)" to "Area Knowledge (E)".
- P. 120. — In the Holy Man template, change
the point cost of additional Charisma from 2/level
to 5/level.
- P. 126. — Lower the Wardancer's HP to 9.
- P. 129. — Under Invisibility, Switchable
is an enhancement, not an advantage.
- P. 139. — In the Farmer's prerequisites,
change "Agronomy" to "Farming".
- P. 140. — Under Equipment, change the two
bulleted "points for cash" options - cash equivalent to one
month's earnings at the adventurer's job, and equipment with
a cash value equal to 50% of standard starting wealth ($500
in a medieval fantasy campaign) - to a simple text addition:
"cash or equipment equivalent to 10% of the standard starting
wealth for the campaign ($100 in a medieval fantasy campaign),
as specified on p. B26."
- P. 141. — Under the Muscle-Powered Ranged Weapons
Table, the "spear" is listed with a weight of 1; it should
be 4. On the Land Vehicles table, change all instances
of A in the Locations column to D.
- P. 144. — Under Gunner (Cannon), change the
"Ship's Gun, 7 lb." damage from 17d× to 13d×.
- Pp. 144-145.
- Gunner (Cannon) columns have been shifted incorrectly
for Chainshot ammunition. For Ship's Gun
weights 7-, 9-, 10-, 18-, and 24-lbs.:
-
- Shift the Acc entry to the Damage column
-
- Shift the Range entry to the Acc column
-
- Shift the Weight entry to the Range
column
-
- The Weight should be "-"
- P. 151. — Under Meditative Magic, change
the page reference to p. 161.
- P. 153. — In the last paragraph of Levels of Power,
the Meditative Magic page reference should be to
pp. 161-162.
- P. 158. — In the second paragraph of Herbal Magic,
change "-5 modifier" to "-6 modifier".
- P. 167. — To the end of the incomplete paragraph that
begins the page (with the various body-surface percentages),
add "(the area of the hands and feet is included in the total
area of the arms and legs)".
- P. 209. — In the Skin-Turner Animal Forms
box, the Wolf's secondary characteristic modifiers
should list Will+5.
- P. 210. — In the first paragraph of the page: Skinbound
limitations apply to the Alternate Form only, so
the wolf form costs 19 points, and the bear form 10. Also,
add the sentence: "The Skinbound limitations apply only to
the basic 15 points for Alternate Form, not to the point cost
of the specific form."
- P. 220. — Under Testudo, change "Roll against
the average skill of the men performing the testudo
(based on ST instead of DX)" to "Roll against the average
Testudo skill of the men performing the testudo (based
on ST instead of IQ)".
- P. 221. — At the top of the middle column, the text
carried over from Money should end "exchange rates
are listed below." In the Roman Currency table:
-
- The Value of Aureus should be $200
-
- The Value of Quadran should be $0.125
- P. 228. — Chlodowic's parry score should
be 11.
- P. 238.
- In the index:
-
- Add "Allure talent, 132."
- Add "Bard talent, 132."
- Add "Devotion talent, 132."
- Familiars should reference p. 26
-
- Fetishes should reference pp. 26, 128, and 130
-
- Under Ghosts, change "template, 108" to "lens,
113"
- P. 239.
- In the index:
-
- Add "Goodwife talent, 132."
- Add "Marine talent, 132."
- Add "Master Builder talent, 132."
- P. 240.
- In the index:
- Add "Sage talent, 132."
- The entry for Werewolf template should be p.
112.

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