ERRATA - GURPS Fantasy - July 23, 2010
Copyright © by Steve Jackson Games Incorporated.
- P. 1. — On the cover page, Philip Reed was omitted; he should be credited
as the cartographer. Michael Suileabhain-Wilson should have been
given "Additional Material" credit.
- P. 26. — Under Djinn Lamp, change "Djinn have a racial cost of 275 points." to "Djinn have a racial cost of 265 points." (This erratum stems from the change to the Djinni template on p. 107).
- P. 49. — Under Panther, replace:
Anyone exposed to it must roll vs. HT-2 (vs. HT at 1/2D range) or become
obsessed with the sweet scent and begin walking toward the panther at
Move 1. When the first victim comes within 3 yards, the panther springs
and attacks (biting and raking with the hind legs). If it kills the
victim the panther drags him off the trail to devour him. A victim can
roll vs. Will-5 to resist the lure effect.
with
Anyone exposed to it must roll vs. HT-2 (vs. HT at 1/2D range) or become
obsessed with the sweet scent. Anyone so obsessed must immediately make a
self-control roll (6 or less) or begin walking toward the panther at
Move 1. When the first victim comes within 3 yards, the panther springs
and attacks (biting and raking with the hind legs). If it kills the
victim the panther drags him off the trail to devour him.
- and under Traits, change "Affliction 3 (Disadvantage: Obsession, +5%; Cone, 1-yard width, +60%;
Smell-Based, +50%; Mana-Sensitive, -10%)" to "Affliction -3 (Disadvantage: Obsession (6), +10%; Cone, 1-yard width,
+60%; Smell-Based, +150%; Mana-Sensitive, -10%)".
- P. 86. — Under Landslide, change "losing 1 HT/second" to "losing 1 FP/second."
- P. 87. — Under Drought, change "roll vs. Survival daily to avoid doubled fatigue and HT loss." to "roll vs. Survival daily to avoid losing 1 extra FP and 1 HP (see p. B426)."
- P. 105. — Under Centaur, delete the sentence "The arms are substantially less strong than the legs and equine body."
- P. 107. — Change the cost of Djinni to 265 points (this also changes the Djinn Lamp erratum on p. 26).
- P. 108. — Raise the point value of the Elf template to 70; under Racially Learned Skills change "Connoisseur
(Natural Environments) (A) IG [2]-10." to "Connoisseur (Natural Environments) (A) IQ-1 [1]-9." (Note: The Connoisseur skill has been changed to IQ-1, an alteration to this erratum.)
- P. 109. — In the Imp template, change the trait "Magical Powers" to "Magical Spirit."
- P. 110. — The Selkie template should be 90 points, because Alternate Form should actually be 15 points. This is
determined as follows: The point cost of Selkie Human Form is 80 points. The cost of Selkie is 90 points, minus the point cost of Alternate Form (15 points) equals 75 points. The difference is 5 points. The cost of Alternate Form is 15 points base, Skinbound limitation -35% gives 9.75 points, rounded to 10, plus 5 points excess template cost, reduced to 90% gives 4.5 points, rounded to 5; total 10+5 = 15. In other words, the limitation applies only to the base cost of Alternate Form, not to the template excess cost.
- P. 111. — Lower the Female Troll template cost to 65 points. Lower the Vampire template cost to 80 points; this alters the cost of the Vampire Mage template on p. 112.
- P. 112. — Lower the Vampire Mage template cost to 135 points (this results from the lower point cost of the Vampire template on p. 111). The Werewolf template should be 29 points, because Alternate
Form should actually be 48 points. This is determined as follows:
The point cost of Wolf Form is 25 points. The cost of Werewolf
is 29 points, minus the point cost of Alternate Form (48 points)
equals -19 points. The difference is 44 points. The cost of Alternate
Form is 15 points base, limitations -50% gives 7.5 points, rounded
to 8, plus 44 points excess template cost, reduced to 90% gives 39.6 points,
rounded to 40; total 8+40 = 48. In other words, the limitation applies
only to the base cost of Alternate Form, not to the template
excess cost.
- P. 116. — Under the Bandit's secondary skills, change "Area Knowledge (A)" to "Area Knowledge (E)".
- P. 120. — In the Holy Man template, change the point cost of additional Charisma from 2/level to 5/level.
- P. 139. — In the Farmer's prerequisites, change "Agronomy" to "Farming".
- P. 140. — Under Equipment, change the two bulleted "points for cash" options - cash equivalent to one month's earnings at the adventurer's job, and equipment with a cash value equal to 50% of standard starting wealth ($500 in a medieval fantasy campaign) - to a simple text addition: "cash or equipment equivalent to 10% of the standard starting wealth for the campaign ($100 in a medieval fantasy campaign), as specified on p. B26."
- P. 140. — Under Equipment, change the two bulleted "points for cash" options - cash equivalent to one month's earnings at the adventurer's job, and equipment with a cash value equal to 50% of standard starting wealth ($500 in a medieval fantasy campaign) - to a simple text addition: "cash or equipment equivalent to 10% of the standard starting wealth for the campaign ($100 in a medieval fantasy campaign), as specified on p. B26."
- Pp. 144-145.
- Gunner (Cannon) columns have been shifted incorrectly for Chainshot ammunition. For Ship's Gun weights 7-, 9-, 10-, 18-, and 24-lbs.:
- Shift the Acc entry to the Damage column
- Shift the Range entry to the Acc column
- Shift the Weight entry to the Range column
- The Weight should be "-"
- P. 153. — In the last paragraph of Levels of Power, the Meditative Magic page reference should be to pp. 161-162.
- P. 209. — In the Skin-Turner Animal Forms box, the Wolf's secondary characteristic modifiers should list Will+5.
- P. 210. — In the first paragraph of the page: Skinbound limitations apply to the Alternate Form only, so the wolf form costs 19 points, and the bear form 10. Also, add the sentence: "The Skinbound limitations apply only to the basic 15 points for Alternate Form, not to the point cost of the specific form."
- P. 220. — Under Testudo, change "Roll against the average skill of the men performing the testudo (based on ST instead of DX)" to "Roll against the average Testudo skill of the men performing the testudo (based on ST instead of IQ)".
- P. 221. — At the top of the middle column, the text carried over from Money should end "exchange rates are listed below." In the Roman Currency table:
- The Value of Aureus should be $200
- The Value of Quadran should be $0.125
- P. 240. — The index entry for Werewolf template should be p. 112.
