French Skills
Copyright 1996 by Ken and Jo Walton
A player new to GURPS noticed that his character had a "Savoir Faire" skill. He hadn't been using it because he wasn't quite sure what the word meant . . . and besides he was a Celtic warrior! For some reason this led us to deduce a whole sub-hierarchy of not-quite-understood French skills, advantages and disadvantages, and we couldn't bear not to share them with you.
Skills
A la Carte (M/H) defaults to Savoir Faire -4
You can always choose the best starter to go with the main course, and know exactly the right wine for the occasion.
A propos (M/H) defaults to Savoir Faire -2
Allows you choose the right thing to do in any situation.
Coup D'Etat (M/VH)
You can topple governments on a single dice roll. The GM may add penalties according to the size of the foreign government, etc.
Coup de Grace (P/E)
You have the ability to finish someone off with a single blow, when they're nearly dead anyway.
Contretemps (M/A)
You can cause a scene and get passers-by involved in arguments, etc. This is often useful for causing a distraction while other PCs rob the bank, escape from prison, etc.
Je ne sais quoi (M/A)
If you're not sure what skill to roll against in a given situation, use this one. It gives you a certain something...
Advantages
Avant Garde +5 points
You are always at the forefront of fashion. This gives you a +2 reaction on reaction rolls to most, but -2 to those with a traditional outlook on life.
Fait Accompli +10 points
Once per game session, you can say that an action or plan is successfully finished without needing to make a roll. e.g. PC: "I'm going to rob the bank, using my Fait Accompli Advantage." GM: "OK, you've done it. You now have $10,000 more than you had before."
Laissez Faire +50 points
You can do what you want, and no-one will stop you.
Disadvantages
Bric-a-Brac -10 points
You collect all sorts of useless knick-knacks. Your Encumbrance is always 1 higher than it should be. However, if you need to give someone a present in a hurry, you usually have something handy (unless you have the Greed disadvantage, in which case you will never give the stuff away).
Cul de Sac -10 points
The opposite of Intuition. You have a habit of taking decisions which get you nowhere.
Faux Pas -10 points
You always do the wrong thing in a social situation. You drink the finger bowl, ask the wrong question, and don't know when to shut up. Once people know you have this Disadvantage, you are at -5 to reaction rolls.
Fin de Siecle -5 points
You live as though every day might be the last. The GM may disallow this Disadvantage in mid-century.
Passé -5 points
You are always five years behind in fashion. Everyone reacts to you at -2.
Sans Merci -5 points
You never say thank-you. This give you a -2 to all reaction rolls.

Privacy Policy | Contact Us
|