GURPS – Generic Universal RolePlaying System GURPS – Generic Universal RolePlaying System

GURPS Fantasy-Tech 1: The Edge of Reality – Cover

"What if . . . ?"

This question has driven inventors, scientists, and engineers for millennia. The most realistic possibilities of that question result in technology found in our world. What could be, however, is the domain of dabblers, dreamers . . . and Fantasy-Tech.

The Fantasy-Tech series focuses on pre-industrial scientific developments that aren't real – at least, as we understand our universe's laws. Perfect for fantasy campaigns and alternate worlds, this series provides weapons, armor, equipment, and alternate technological paths that start by asking the question "what if?" Innovations that might have been feasible, creations that never caught on, far-fetched and crazy weapons . . . all of these are the purview of Fantasy-Tech.

The first volume in the series, Fantasy-Tech 1: The Edge of Reality, looks at innovations that might have been feasible. These ideas were all ahead of their time, developmental dead-ends, or otherwise not quite possible. It includes Archimedes' reflective heat rays, Leonardo da Vinci's multi-barreled cannons, impenetrable linen armor, and other creations that never caught on.

An infinite universe demands infinite possibilities – even when founded on fantasy.

GURPS Fantasy-Tech 1: The Edge of Reality
The Edge of Reality
GURPS Fantasy-Tech 2: Weapons of Fantasy
Weapons of Fantasy

Related Products

  • To discover alternate Earths where some of these unlikely technologies might actually work or even became commonplace, see GURPS Infinite Worlds.
  • GURPS Fantasy has information on developing fantastic and magical campaign settings – where "impossible" innovations might be real!
  • Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!


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