Written by Christopher R. Rice Edited by Nikola Vrtis Illustrated by Bidaj Doo
GURPS Line Editor: Sean Punch
11 pages. PDF.
Stock number 37-0374
You've Got the Power!
The best-selling How to Be a GURPS GM describes how to make characters that work well together, as a group and part of the campaign. That supplement focused primarily on down-to-earth heroes, because they're easier to keep under control. But what if your ambitions are mightier?
How to Be a GURPS GM: High-Powered Origins zooms in on ways to get started with your own epic campaign, including insights into what defines "high powered," a look at appropriate genres, and various approaches to creating and cultivating GURPS characters with prodigious point totals. Discover the possibilities and pitfalls of larger-than-life heroes, including how to keep them in check and ensure the party is roughly on the same level. Starting your own legends just became easier!