Written by David L. Pulver
Edited by Andy Vetromile
Illustrated by Ben Anglin, John D. Waltrip, John Hartwell, Paul Daly, and Dan Smith
GURPS Line Editor: Sean Punch
46 pages. PDF.
Stock number 37-0121
Always Available – Click here to buy!
Taking Care of Business . . .
So you've got a starship. Can you use it to make a fortune – or even a living?
GURPS Spaceships 2 provides statistics and descriptions for dozens of interplanetary and interstellar commercial vessels, from tiny shuttlecraft and rugged tramp freighters to the sleek star liners and beautiful luxury yachts of the elite. It includes detailed rules for the cost of buying and running a private spaceship, as well as systems for using commercial vessels to make (or lose!) money in speculative trade, freight hauling, or passenger transport.
This is the second volume in the GURPS Spaceships series by David Pulver (co-author of GURPS Fourth Edition). It requires only the GURPS Basic Set and GURPS Spaceships. GURPS Space is recommended but not required.
- GURPS Space – The best place to start for all your science fiction campaigns! This genre guide gives you hard facts for space-based campaigns, and information for creating your own setting.
- GURPS Spaceships and its supplements – The long-awaited companions to GURPS Space, presenting rules for TL7-12 spacecraft, from tiny lifeboats to giant dreadnoughts. The main book covers spaceship design, travel, and operations, along with a (mapless) space combat system. Other volumes in the series expand on the core for more possibilities!
- Pyramid #3/87: Low-Tech III – This issue features David L. Pulver's adaptation of the trading rules from Spaceships 2 to a low-tech setting, with tables for cargo and passengers.
- Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!