Steve Jackson Games GURPS – Generic Universal RolePlaying System

GURPS Technomancer – Cover

Download "GURPS Technomancer" from Warehouse 23!


GURPS Technomancer

Available as a digital file!

Written by David L. Pulver * Edited by Sean Punch * Cover art by Alan Rabinowitz
Illustrated by Dan Smith, Kurt Brugel, and Ray Lunceford

GURPS Line Editor: Sean Punch

130 black-and-white pages, softcover. * Suggested Retail Price $22.95
Stock number 01-6023 * ISBN 978-1-55634-832-7
Available Now at – Amazon

130 pages. PDF. * Price $9.00 * Stock number 30-6087
Always AvailableClick here to buy!

128 black-and-white pages, softcover. * Suggested Retail Price $19.95
Stock number 6087 * ISBN 1-55634-359-0
Out Of PrintClick here for dealer info

An alternate world in which magic and technology both work . . .
all too well.

On July 16, 1945, the first atomic bomb was detonated at Trinity Site in New Mexico. The explosion ripped a hole in the fabric of space. Doctor Oppenheimer's words "I am become death, destroyer of worlds" unwittingly closed a necromantic ritual. The fireball vanished, but the mushroom cloud remained. This was the Hellstorm, a tornado of seething magical energy.

A pattern of enchanted fallout drifted across the southern United States and Mexico. The effects would not be felt immediately, but over the next generation, they would transform the world . . .

Magic had come to the modern 20th century. But like the power of the atom on our own Earth, it would prove a Pandora's Box.

Note: GURPS Technomancer is not connected in any way with the White Wolf MAGE: The Ascension roleplaying game and does not in any way challenge the copyrights and terms used therein.

Related Products

  • GURPS Fantasy – The complete toolkit to let you build a campaign of heroic deeds and wondrous magic.
  • GURPS Magic – All the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, in the ultimate tome of magic!
  • GURPS Technomancer: Funny New Guys – The sourcebook for Technomancer in Vietnam, where modern warfare meets magic.
  • Pyramid #3/66: The Laws of Magic – Contains updated magical mass-production rules for GURPS Fourth Edition.
  • Pyramid #3/115: Technomancer – Featuring new Technomancer templates and campaign ideas, a new organization, and more!
  • Pyramid #3/121: Travels and Tribulations – Discover "Merlin's Magnificent Menagerie," with dangerous new monsters from this setting.
  • Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!



Top of page

Privacy Policy | Contact Us

Steve Jackson Games