Pyramid Online
Issue Number 1 * May/June 1993

Godzilla 2076 Sidebar: Smart 'Zilla or Dumb 'Zilla?

In the earlier movies, Godzilla was the personification of big, angry, hungry, and reactonary - you attacked him, he stomped on you. As the Godzilla saga continued, though, more and more he becaome a tough, savvy street fighter with a hint of a noble streak. But in 1985 he went back to being an instinct-driven brute (Godzilla 1985).

So, is Godzilla sharp or stupid? The answer is up to you.

Playing a "smart" Godzilla means the Godzilla player should analyze the scenario, then use Godzilla's abilities for optimum effect to achieve victory.

Playing Godzilla as "dumb" either requires dedicated roleplaying on the part of the Godzilla player, or the following guidelines:

  1. Godzilla will always move at half or more of his full Move towards the nearest and largest source of energy (i.e., first towards reactors, then Ogres, etc.);
  2. If attacked, Godzilla will pursue and attack his tormentors on a roll of 1-2 on one die for a total of 1d turns, or until the enemy is destroyed. Otherwise, he'll continue to move towards the largest source of energy. Of course, if the attacker is the largest source of energy...
  3. Godzilla may attack anything in range, but may not deviate from his goal except as described above. Godzilla must overrun anything directly in his path, even an Ogre!
[ Back to Godzilla 2076 ]


Pyramid Home
Home - Subscribe! - Current Issue - Playtesting - Chat - Advertising - Index of Advertisers - Feedback