Pyramid Review: NeMoren's Vault (for d20)

Pyramid Review

NeMoren's Vault (for d20)

Published by Fiery Dragon Products

Written by James Bell

32 pages; $9.95

NeMoren's Vault starts with an uncomplicated plot. The characters, at one point or another prior to the module, inherit a silver key. The key is an invitation to explore the vault of the NeMoren family. Players battle undead, hobgoblins, and the unique Undrathar, an ancestor of the Umber Hulk. The section detailing the aftermath of the adventure allows GMs to weave further stories based on the events of the module.

The adventure is balanced in terms of the players' strength against the enemy. The only thing that can overshadow game balance is the high amount of treasure that can be found within the Vault. There is one room, sealed by an earthquake, which houses over twenty five thousand gold pieces. One of the first rooms has a tree with leaves of elfish brass. Each leave is worth four gold pieces, with five hundred leaves to a tree. Your only hope as a GM is that players don't think to take it, or that you rule the value fades as the leaves are taken off the tree.

Outside of the adventure, there are color counters. They can be cut up and used in place of miniatures. This is a great aid to those still working out the kinks of Attacks of Opportunity and determining whom the fireballs hit. In addition, there are two pages of color handouts. On the back side of the handouts are grid maps, suitable for copying for use in game play.

Another . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: February 23, 2001


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