Other Dueling Questions (ODQ)

Version 2.3

by Eric Freeman


There are a plethora of questions that relate to dueling and to keep the Car Wars Referee Questionnaire (CWRQ) even somewhat manageable I had to edit it such that it contained only the most important selection of questions. The "other" questions are put in this document. I'd like to thank Michael Owen whose work in archiving of all the ADQ&A's helped tremendously in making this document.

 

Drive offensively,

Eric Freeman

AADA Head Referee (AADAref@sjgames.com)

 

Table of Contents


Vehicle Construction

General questions
Power Plant questions
Armor questions
Weapon questions
Accessory questions
Trike and cycle questions

Character Questions

General questions

Combat Questions

Dropped weapon questions
Direct fire questions
Other combat questions

Fire Questions

Movement/Handling Questions


Vehicle Construction (General)

#

Question

Answer

1

In what order are the tire modifications made? In what order are the tire modifications made?

The order of tire modifications:

A. Take a tire (std, HD, PR or solid)

B. Steelbelt it, if desired (+50% cost, +50% weight, +25% DP)

C. Add ONE handling modification, if desired:

C1. Radial (+150% cost, +20% weight, -1 DP)

C2. Off-Road (+20% cost, +51bs weight, no DP change)

C3. Racing Slick (+300% cost, +l00% weight, +1 DP)

D. Fireproof it (+l00% cost)

E. Put it on a cycle (-50% weight)

2

How exactly do the body modifications work? Here's how to get your custom body put together.

A. Get a vehicle body. Add $100 to this cost if the chassis is 6-wheeled.

B. Make it a carbon-aluminum Frame, if desired. Cost = +300%, Weight = -50%

C. Take your favorite chassis and suspension mods based on the price found in step B.

D. Streamline it based again on the price in step B. Streamlining combined with armor sloping only reduces space by 15%, not 20% (reducing separately standard spaces by 15% and cargo spaces by 15%). The spaces remaining after streamlining and/or armor sloping ** is ** the space value used for determining the third-spaces limit. Note that the formulas below only list the space cost for armor sloping when combined with streamlining. The armor sloping must still be purchased, dependent on the quantity and type of armor.

Cost (Streamlining) = +50%, Weight unchanged, Spaces = -10%

Cost (Streamlining) = 1.5x, Weight = 1x, Spaces = 0.90x

Cost (Streamlining + Armor Sloping) = +50%, Weight unchanged, Spaces = -15%

Cost (Streamlining + Armor Sloping) = 1.5x, Weight = 1x, Spaces = 0.85x

3

If I have a fraction of space after Streamlining and/or Armor Sloping can I use it? You must round up the number of spaces lost to streamlining and/or sloping. You cannot keep fractions of spaces.

4

If you have a pickup or van with a X-hvy chassis, you must spend the $100 for a 6-wheel chassis. Must you also purchase and mount tires on the extra 2 wheels? Note that a 6-wheel that loses one wheel from each side in the rear is still able to be driven.You must purchase and mount tires on every wheel spot.

5

Can you put an external weapons pod in the bed of a pickup? Yes, but only if it fires to the back. (ADQ 4/4)

6

Can I make any tire modifications (radial, steelbelting, etc.) to a Plasticore tire? No.

Vehicle Construction (Power Plant)

#

Question

Answer

1

Do you apply percentages of gas engine price (blueprinting, tubular headers, carburetors [and turbochargers and superchargers] to the basic engine cost, or do you apply the next price change to the previous price change? Increases like blueprinting and tubular headers are added together to figure the final engine cost. The savings for carburetors and multi-barrel carbs, on the other hand, are calculated from the ** base ** engine price -- you don't save more money by blueprinting your engine! Add the percentages together then apply the total percentage to the base cost and PFs of the ICE. [For example, BP, THs, a VP turbocharger and supercharger would give 0.80 (0.10 + 0.05 + 0.25 + 0.40) x ICE PFs.] (ADQ 6/1)

Vehicle Construction (Armor)

#

Question

Answer

1

Can spinal-mounted weapons use magazines in cargo space? Magazines can be used, but not in cargo space. (Pyramid 4)

2

Does a dual weapon magazine need to be component armored with the weapons? Both the weapons and the magazine are armored together. (ADQ 8/3)

3

What armor, if any, protects the cargo in a pickup? The cargo gets full protection from all sides except above. (ADQ 8/3)

4

Do armored wheel hubs work on motorcycles? In conjunction with cycle wheelguards? Yes, but you need one AWH for each side of the wheel. And you can use them in conjunction with WGs. (ADQ 4/3)

Vehicle Construction (Weapons)

#

Question

Answer

1

What is the limitation on corner mounting weapons? "Up to two spaces worth of dropped weapons (four spaces on a oversized vehicle) may be comer mounted." (UACFH) In this case, dropped weapons include dropped weapons, gas weapons, gas streamers and flame cloud gas streamers.

2

Can I use a laser in a turret to laser guide rockets in the body of the vehicle? Yes, you can have a laser in a turret guide rockets that are located elsewhere. They can be linked using a normal (as opposed to a smart) link.

3

What if you have a bumper trigger on a front mounted rocket/launcher that is laser guided? What happens when they are triggered by a collision? The rocket(s) will fire due to the collision, however if the laser they are linked to is not also bumper triggered, then they have NO chance to hit. The laser MUST hit first for the rockets to have any chance to hit. That means if the rocket(s) is linked to a turreted laser, it isn't worthwhile to bumper trigger them.

4

Can MFRPs be placed in rocket EWPs? No. (ADQ 8/4)

5

Can other weapons be mounted front and back along a spinal-mounted weapon? If so, with what restrictions? Yes, keeping in mind the 1/3-spaces-per-side rule. (Pyramid 4)

6

What are the restrictions (if any) on the placing of pintle mounts? Specifically, can I put a two space pintle mount on a compact? The rules for determining what size (in spaces) pintle mount can be mounted for any vehicle is the same as that for Turrets and Cupolas.

7

Can multi-fire rocket pods, aka Six-shooters use rocket magazines? No.

Vehicle Construction (Accessory)

#

Question

Answer

1

Can Active Suspension be used on Racing Bodies? No. The rules clearly state that no suspension improvement of any kind can be made to racing cars. (Pyramid 9)

2

Can bumper triggers be linked to a turret? No.

3

Can I link at PFE to other items that require a firing action? No.

4

Can I put items like a PFE or grenades in cargo space and use still use them? No.

Vehicle Construction (Trike and Cycles)

#

Question

Answer

1

Can you corner-mount dropped weapons on tricycles? Yes.

2

Can you place a sponson turret on the right or left racing on a tricycle? No.

3

What is the HC of a tricycle with a) two racing slicks on its back wheels? b) one racing slick on its front wheel? c) racing slicks on all three wheels? For a) +1 HC, b) no effect, c) +2 HC

4

Does component armor in sidecars take half a space? In trikes? Yes, it does. They take a full space in trikes. (Pyramid 4)

Character Questions (General)

#

Question

Answer

1

Is there a penalty for throwing grenades if you do not have Handgunner skill? No. From CWC2,"Anyone without this ability.....may throw grenades at no penalty."

Combat Questions (Dropped Weapon)

#

Question

Answer

1

A motorcycle with a cycle wheelguard and an armored hub on either side of a wheel is hit by a flame cloud. How is damage distributed? Roll damage once. Check to see if the damage hits the wheelguard; if it does, apply the damage to the guard, with any excess continuing. If the wheelguard is missed, check once to see if the hubs are hit; if they are hit, divide the damage between them. If the hubs are also missed, apply the damage to the wheel.

2

What about a flame cloud hitting the side of a car with an armored EWP with multiple weapons in it? Roll damage for the EWP and apply it to the armor. If the armor is breached, the damage passes to a random weapon. If the EWP is unarmored, all weapons are affected separately.

3

Will explosive spikes blow the wheel off, or just the tire? Just the tire. (ADQ 5/4)

4

Do mines of any kind detonate in flame clouds or flaming oil? Except for napalm mines, all mines are fireproof. If napalm mines ever end a phase underneath an ignited flaming oil slick or flame cloud, they immediately detonate. (ADQ 8/2)

5

What exactly can you do with a weapons timer and a dropped weapon? With a weapons timer, any weapon set on automatic does not have to fire every phase or movement. The timer can set which phases(or movements) that it fires on. This pattern can be of any type, but a single weapons timer can only have one pattern at a time. Switching between two timers is a firing action. (ADQ 6/3)

6

If a car rolls onto mines on its top or side, will it have a higher chance of detonating the mines due to the surface area? And do the tires still take damage? The mines are automatically detonated, and the tires will still take damage unless the car is on its roof. WGs and AWHs will protect against this damage if the vehicle is on its side. (ADQ 5/4)

7

Can twin dropped solids be arranged to leave a continuous line of counters, rather than stacked counters? No. (ADQ 9/1)

8

How much damage to solid racing slick tires take from debris/obstacles? Solid racing slick tires take normal damage from debris and obstacles.

9

Are Catalytic Spikes removed after they are hit? (i.e. like incendiary and explosive spikes) Yes.

10

What are the effect when stickyfoam is laid over top of oil? Ice? Flaming oil? Whenever stickyfoam overlaps oil and/or ice, the effect of everything is neutralized.

11

Does a cloud of Stickyfoam Neutraliser have the similar effect of blocking lasers like normal paint does? Can it also cause targeting penalties like a paint or smoke cloud when one tries to aim through it? Yes and yes.

12

Does Stickyfoam have any fire-fighting properties? No.

13

How will Crystal Spikes be handled in AADA tournament events? Hidden items are a nightmare for a tournament referee, so for the time being Crystal Spikes will not be AADA-sanctioned.

Combat Questions (Direct Fire)

#

Question

Answer

1

Can a turret target another car's tires at point blank range? Yes. (ADQ 10/3)

2

Do the rockets of the VFRP or MFRP count as six separate attacks vs. metal armor, or as one big attack? "Six separate attacks." (ADQ 10/1)

3

If a weapon is fired and missed, would the target know what weapon it was? Would other duelists know? Yes on both counts. (ADQ 7/2)

4

Does "soft" cover (blocks sight, but not weapon fire) modify the "to hit" roll? Yes. If 1/4" of your target is exposed, take a -1, and if 1/8" or less is exposed take a -2.

5

The damage for the twin laser is 2d6+6. Does the +6 knock off a point of metal armor? What about LR metal armor? No. Only ** die rolls ** of a "6" knock off a point of metal armor. If a die comes up a "6," take off a point -- LR or not. (ADQ 5/1)

6

Can hand weapons which do only half damage to vehicles remove 1 point of metal armor if they roll a 6? How about weapons like the light FT, which does 1d6-2 damage? Yes and yes. (ADQ 9/4)

7

If two linked VFRPs are fired, must they fire the same number of rockets each? Yes. (ADQ 5/4)

8

What happens if I have a Magazine Switch and I put the weapon on automatic? The player must specify before the arena starts the order in which the shots in different magazines will come from if the weapon is put on automatic. If the player does not specify, then it is decided randomly.

9

Can extra magazines in the body for turret-mounted weapons be destroyed by damage coming through the side? No. Magazines for turret-mounted weapons are considered to be a part of a top-mounted weapon for damage allocation purposes. (ADQ 10/1)

10

Will the damage from a proximity fused direct-fire weapon damage the target's tires if the underbody is hit? Yes. The damage from a proximity fused weapon affects "all targets," (UACFH) which includes tires as long as they are within the burst radius and have line of sight to the blast.

11

Will burst damage that affects vehicles affect more than one side if several sides are in arc and have LOS to the explosion? No. The target vehicle can choose which side is effected among the sides with LOS.

12

What happens when an IR laser is guiding rockets? Can the rockets lock on to the laser because the laser can penetrate the smoke? The rockets can lock on if the laser can penetrate twice the distance through the smoke. The laser beam has to penetrate the smoke cloud going in, and again when reflected. (ADQ 8/2)

13

Is targeting at the front of a turret an extra -1 over the -2 for the turret? No. Turrets are an exception to the "cumulative modifiers" rule, because no matter how you're facing the car (front, back, or side), the turret is the same size. So targeting a turret from the front of a car is -2 for the turret, but not an additional -1 for the front. Other modifiers, like speed of both vehicles, visibility, etc., would still apply.

14

When a burst-effect penetrates armor (or hits a location with armor to begin with), do the crew members of the vehicle suffer burst-effect damage? No. The vehicle's structure (even with no armor) is assumed to protect the occupants from burst effects. (Pyramid 8)

15

Do weapons which only affect pedestrians and tires destroy fake accessories? For example, if a flechette gun hits a fake wheelguard, is the wheelguard destroyed? I'm going to rule that fake accessories are no more sturdy than a tire, so weapons that only affect pedestrians and tires DO affect fake accessories.

16

If I fire a burst effect weapon at the ground near a pedestrian, do I gain the +4 bonus for hitting the ground? If I miss do I use the grenade scatter rules? You get the +4 bonus if you are targeting ONLY the ground in general, so no you do not get the +4 bonus. The weapon aims as normal for a particular point. Then you use the grenade scatter rules to determine where exactly the shot hits.

17

Can I fire at mine counters with a weapon to detonate them? Shooting mines to detenate them is possible. When targeting the mines, you don't get the +4 ground targeting bonus. If you are trying to detenate the mines while a vehicle is in its' blast radius, you will take speed modifiers based on that vehicle's speed. 2 hits of damage is required to detonate the mines.

18

How do sonic cannons affect metal armor? The range modifier to damage is applied to damage against both plastic and metal armor. In both cases, all fractional values of damage are rounded down.

19

Can half or no-vehicle damage hand weapons hit crew and passengers of a car through a breached armor location. Yes, but if it hits any other vehicular component it only does half/no damage.

Combat Questions (Other)

#

Question

Answer

1

You can lose up to half your metal armor in any collision. If you have an odd number of points of metal armor, do you round the half point up or down? You round up on the amount of metal you lose. "...the most points the armor can lose on that side is half the total on that side involved in the wreck (rounded up)." (CWC2) Thus, if you have 9 points of armor in the collision, you can lose up to 5 points.

2

Do wheelguards protect a tire in any way from a grenade's burst effect? WGs protect tires from grenades in the normal way. Roll 1d6, and if the roll is made, the WG takes no damage. (ADQ 3/3)

3

Can a single weapon timer be attached to more than one weapon? I'll rule this way: A weapon timer may activate one weapon or one set of linked weapons.

4

If a cyclist is not protected by either component armor or a windshell are they affected by burst effect weapons? Yes. (ADQ 8/3)

5

Do I take a hazard due to the DAMAGE from a Collision? No. The only hazard is that calculated from the collision table itself. Hazards from damage specifically state that it be "enemy fire." That is not the case here.

6

If I have component armor around my driver/gunner, can I fire hand weapons? I'm going to take my lead from a answer from ADQ 8/1. There they stated that a grenade thrown (or fired using a HGL) by someone in component armor would land INSIDE the component armor. So I'll rule it this way. The hand weapons of anyone inside component armor cannot affect anything outside the vehicle.

7

In some old rules it states that when trikes are involved in a ram on the facing with the single tire, the tire took the ram damage first. Is that rule still in effect? No, that rule is absolete.

8

How does a ramplate (or differing DM) modify ram damage when a confetti-causing collision occurs? You will take the full damage rolled, as modified by the ram plate and/or DM, or the unmodified DP (or confetti value) of the object, whichever is less.

9

If I have a CA frame and the tires take damage due to a jump, do they take double damage? CA Frames only increase the collision damage taken by armour and internal components. Therefore, tires do not take double damage due to the CA Frame. Ditto for skirts on a hovercraft.

10

The Det-Cord Net Grenade is listed as being able to ignite dropped oil. Previous rulings have stated that the oil from oil droppers is non-flammable. Should I now consider this oil to be flammable (and oil droppers to be volatile)? Or should I just consider the oil vaporized by det-cord net grenades? Oil from a standard oil dropper is non-flammable, so consider all oil (both flaming and standard) contacted by the grenade to be vaporized. (i.e. removed from the board)

Fire Questions

#

Question

Answer

1

If my armor is fireproof, but my spoiler/airdam is not, do I take Fire Modifiers? I'm going to rule no on this now, it is just not worth the trouble to keep track of Fire Mods on the spoiler/airdam.

2

Can a vehicle use two fire extinguishers? Not two vehicular extinguishers, but a vehicular and a personal FE (as well as two PFEs) can be used together. Don't combine effects, use two separate rolls. ADQ 8/3 and 9/4

3

Do fire extinguishers protect EWPs? Yes. (ADQ 10/4)

4

If a volatile weapon is mounted outside the vehicle (e.g., in an EWP or rocket platform), can it still cause the vehicle to explode? Yes. (ADQ 9/4)

5

In a collision with a burning object, what is the fire modifier and burn duration of the object? Fire Modifier 2, Burn Duration 1. This is applied every turn you are in contact with the object. Thus, the first turn the modifier is 2; the second turn it is 4; and it remains ** 4 ** until the car moves away from the flaming wreck, at which time the burn modifier is a 2 for one more turn. (ADQ 6/3)

6

Are flaming oil dischargers volatile? Flaming oil dischargers are not specifically listed as volatile in either UACFH or CWC2, so I'll rule no.

Movement/Handling Questions

#

Question

Answer

1

Which is the right formula for recovering HC? 1) Car's base HC + driver's reflex roll + the driver's Driver skill plusses; 2) The latter two only. Sorry about the confusion. Recovery is based on the base HC of the vehicle + driver's Driver skill plusses. For example, let's say a Driver +3 gets in a car with a base HC of 3, and when he makes his reflex roll at the beginning of the combat, the die comes up a 2. His +3 skill bonus is added to the die roll, yielding a 5, so he gets a +1 bonus to the HC of his vehicle for the battle. So at the beginning of the combat, his car starts at HC 4. In later turns, when it's time to recover HC, his handling status will go up by the base HC of the vehicle (which is 3, not 4), plus his Driver skill plusses (also 3), for a total of 6. The maximum HC his car can have this day is still 4. In another battle on another day, his reflex roll may be different, and the beginning HC (and the maximum the HC can reach in the course of the battle) will change, but the amount of HC that will be recovered each turn will still be 6. (ADQ 4/2)

2

If a car's front wheelguards are shot off, does it still suffer the handling class minus? No, the HC penalty is lifted. (ADQ 3/2)

3

What happens when two cars are directly head to head after a collision and both cars accelerate? If both cars accelerate to the same speed, then neither car will move and their speed is reduced to zero again. If one car accelerates to faster speed, then the faster car completes its movement with the slower car conforming. afterwhich the slower car then completes its move.

4

What happens when a car loses the plastic flap from a second and subsequent plasticore tires? I doubt that the designers intended you to be able to lose 4 from your HC. You only lose the 1 HC the first time ANY of the tires lose 4 DP. Anything more doesn't matter.

5

What is the hazard if I fire twin ATGs and have HD shocks? Since the weapons are fired together, I'm going to treat them as a D2 total, and HD shocks only subtract once from the total not from each. So a D1 hazard is the result as opposed to a D0. Same thing for twin HDVMGs.

6

When colliding with a pedestrian, do you treat the collision as colliding with another vehicle, or as a D3 hazard, knocking the pedestrian out of the way? Is there a speed change? D3 hazard, no speed change. (ADQ 6/2)

7

How high are cars? How high does a ramplate extend? Motorcycle, trikes, subcompacts, and compacts are 1/4" high. Midsize, sedans, luxuries and station wagons are 3/8" high. Pickups, campers, and vans are 1/2". Ramplates on all cars and reversed trikes are 1/4" high.

8

Must a vehicle with jump jets jump higher than the height of another vehicle to clear it, or can it jump equal to the height of the other vehicle? For instance, to clear a compact (1/4" high), must you be at 1/4" or higher than 1/4"? If the jumping vehicle was at an elevation of 1/4", it would clear a 1/4" obstacle (like a compact) -- but just barely. The two would probably swap paint or something (but it wouldn't be a hazard or anything). (Pyramid 8)


 

Car Wars*Steve Jackson Games*AADA