
How The Game Plays
Dino Hunt is a single-deck game . . . all
players draw from the same deck of cards. You can get
booster packs to add more cards to the
deck, but this is simply to add interest and variety to the game . . .
every player has the same chance of drawing the new cards, so nobody
gets an unfair advantage.
The game mechanics are very simple. Each player has a dinosaur marker
which moves back and forth on the five prehistoric periods of the Time
Track. Dinosaur cards are placed above the Time Track in the appropriate
period (shown on the card). A player can "hunt" only those creatures in
his period.
Each player has an Energy Track which shows how much energy he has to
work with. Time travel costs energy; so do dinosaur hunts (even
unsuccessful ones). Energy is also needed to power the Gadgets found on
some special cards.
There are three phases in each player-turn:
- Recharge Energy. Move your Energy Track up to 10.
- Draw one Special card for yourself, and roll the six-sided die
to see how many dinosaurs are dealt
from the deck to the table.
- Travel in time (if you wish) and hunt dinosaurs . . .
Dinosaur Hunting
Dinosaur hunting uses a simple system with an interesting twist. The
hunter rolls a single die, and refers to the Hunt Table . . . which is
on the dinosaur card itself! Thus, each dinosaur has individualized
results. Some are easier to catch, some have a good chance of getting
away . . . and some are dangerous. A bad roll on a dangerous dinosaur
can cost you Energy, destroy one of your Gadgets, or even end your turn!
Special Cards
There are 31 Special cards in the set, and 29 more in booster packs.
They include Experts and Gadgets, which give the players special
abilities; Extinction cards, which can force an opponent to discard the
dinosaurs he was planning to hunt; Malfunctions that do interesting
things to a rival's time machine or Gadgets, and many others.
You get a bonus Special card any time you capture the last dinosaur in a
period, which can motivate players to go after the harder targets!
Ending the Game
The game ends when all the dinosaurs have been dealt onto the table and
either captured or discarded (due to escapes or extinctions). Each
player scores the point value of all his dinosaurs, plus bonuses for
some Special cards. The high score wins.
Thus, you control the length of the game by the number of dinosaur cards
you start with, from a 15-minute quickie to an all-day marathon.
Dino War
As a bonus, the set includes
"Dino War",
a simple game you can play with nothing but the cards.