This wacky classic was one of Tom Wham's very first games. Now it's back . . . along with the prequel, Snit Smashing, which previously appeared only in magazine form and has been unfindable for almost two decades. Snit Smashing explains why the Snits are so upset. They just want to run back and forth, to and from the ocean, reproducing. The Bolotomi smash them for fun (hey, it's boring on that beach). No wonder the Snits want revenge . . .
Snit Smashing is for 2 to 4 players and takes about an hour. It's a game of outguessing (or psyching out) your opponents.
Snits' Revenge is basically a 2-player game and plays in about a half-hour. It's more of a traditional wargame (if you can imagine a wargame where the board represents the insides of a huge imaginary creature). However, the attacking Snits can be divided between up to four players, who fight it out if they defeat the Bolotomus . . . making it a 5-player game which takes an hour or more.
Two insane little Tom Wham games in one box. Under $20. Truly, life is good . . .
Rules, die-cut counters, a two-sided full-color map, and two dice in a 6" x 9" box.
Stock #1421,
ISBN 1-55634-548-8.
$19.95.
Cardboard Heroes Castles: Walls and Towers
Put a castle in your backpack!
Cardboard Heroes Castles are great-looking 3-D structures that fold up for play, and fold down again for travel and storage! They're heavy cardstock, but they're die-cut and pre-scored to make them easy to build, and they're designed to fold and unfold without damage.
This set continues the Cardboard Heroes tradition of great miniatures and accessories at a low price. Each set gives you four towers and four walls (plus assorted castle goodies) -- set them up as a full castle or two smaller strongpoints. And you can add sets to make your fortress the envy of the surrounding kingdoms!
Cardboard Heroes Castles: Walls and Towers are full-color (of course), gorgeous, and totally portable. When the game's over, just fold 'em up and go!
16 die-cut cardboard pages plus instructions.
Stock #2150,
ISBN 1-55634-695-6.
$24.95.
Munchkin Monster Manual 2.5
Contains 150% more than the first volume! (Just don't ask 150% more what.)
The twisted geniuses behind the first Munchkin Monster Manual are back! The Munchkin Monster Manual 2.5 contains 3,905 monsters -- of which only 3,872 are orcs -- including such fell nasties as Auntie Paladin, the Misplacer Beast, and the dreaded Thing With a Name So Long There's No Room for a Picture in the Book. It also includes new monster templates, guidelines for updating your Munchkin campaigns to the 2.5 rules, and the wit for which the Munchkin RPG has become (in)famous.
More creatures to slay . . . more treasure to plunder . . . more levels to gain . . . the Munchkin Monster Manual 2.5 has it all!
48 pages, hardcover.
Stock #3407,
ISBN 1-55634-722-7.
$14.95.
GURPS WWII: All the King's Men
Winston Churchill promised the British forces would "never give up, never surrender." Now you can fight as one of His Majesty's own in GURPS WWII: All the King's Men! Watch as the storm clouds gather over Europe in the late '30s . . . and an unprepared England declares war against Germany in its fighting prime. Experience the fear and heroism of Dunkirk, the sweltering seesaw of Africa, and the final triumphs of the Anglo-American campaigns as a battered British Empire pulls victory from the jaws of darkest defeat!
All the King's Men describes soldiers from all around the British Empire, the way they were recruited, trained, and sent to war, the men who led them, and the battles they won and lost.
You'll also find a cross-section of British weapons and equipment -- from the very good to the very bad, from sidearms to the battleship King George V -- and a host of campaign and adventure ideas for GMs.
So, keep your chin up and get your lads in the thick of it -- sharpish!
128 pages.
Stock #8009,
ISBN 1-55634-640-9.
$24.95.
I S S A R I E S
Masters of Luck and Death
This book takes the hero band rules from HeroQuest and puts them into practice. Each of the 27 hero bands has a purpose for being in the Dragon Pass area, where the Hero Wars will start. Most are drawn from one of the ten Homelands featured in HeroQuest, thus allowing new players an immediate home for their heroes. Five additional sections give tips about how to play in a campaign oriented around a certain type of hero: fighters, healers, scholars, wanderers (merchants, entertainers, etc.), and
magicians.
This book has something for everyone: Donandar entertainers, Lunar tax collectors, draconic scholars, feuding healers, Imperial magicians, Geo's Inn, and the Slayers of Harrek. Old fans will recognize bands such as the Comet Seers, Sword Brothers, and the Temple of the Wooden Sword, old favorites given new life in this book. Old and new fans alike will enjoy the new information presented here on Dragon Pass, Glorantha, and their
inhabitants.
72 page softcover, 8-1/2" x 11", color cover.
Stock #ISS1303,
ISBN 1-929052-17-0.
$15.95.
Warehouse 23 News: Mad Science Rules The World . . . Poorly
Issue 10 of Phil & Kaja Foglio's Girl Genius comic series is now available. Follow the continuing adventures of Agatha Clay, a young lab assistant with rotten luck and a mysterious past.
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