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November 29, 2007: Pick A Card . . .

Ripped Cards

I frequently find myself wandering the halls of the office asking unusual questions. “Nixon or Kennedy? CIA or KGB? What’s that smell?”

Today, though, I wandered the office with an assortment of cards asking the odd -- but important -- question: “Which card do you like best?” This is as close as I can get to a blindtest in the office when it’s time to settle on a card weight, stock, and finish for a new project. (Like Munchkin Quest, yes, but also cards for an old favorite from another company -- a game that we’re bringing back -- that we’re not quite ready to announce yet.)

You see, not all game cards are created equal. Between the two sides of the card there is a “core.” Grab a nearby card and tear it, if you dare, and you’ll spot a blue, gray, or white center. (Unfortunately, I’ve yet to find a creamy center card.) This core, in addition to the finish, affects how a card feels in your hand. You can’t see it, but the core is a very, very important part of a card’s usability as a game piece.

In the end I think we managed to determine exactly which combination of weight, stock, and finish to use in a few new projects. It was dull, tedious work that forced me to interrupt a number of people from their jobs but, in the end, when the projects are released, I think this exercise will prove to have been well worth the effort.
-- Phil Reed

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Warehouse 23 News: Conan The Rolebarion

Conan the Roleplaying Game is back again, this time with twice as much edition as before! But don't worry, your other Conan books are still compatible. Wise move on their part, since barbarians upset over obsolete books don't exactly use the word "flaming" the same way your average Internet geeks does. If you do any drift catching.

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