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Illuminated Site of the Week
Sean Punch's second installment in his Action series has hit the electronic shelves of e23. These fifty pages cover what to do to with your characters, once they've been created using Action 1: Heroes.
For players, Action 2: Exploits has hundreds of ways to show off their heroes' skills on adventures. Cat burglary and parkour, remote hacking and hands-on surveillance, polite and not-so-polite social engineering . . . Sean has covered all the "cool moves" the proper thriller hero needs.
For the GM, Exploits supplies challenges for a whole team of heroes. There's advice on turning classic action-movie scenes into adventures that spotlight all the heroes, along with input on having cunning henchmen pull stunts of their own -- up to and including using WMD!
Add in Assistance Rolls and Duty advice, and a quick-and-dirty chase system and rules for speeding up combat, complete with new cinematic options, and you've got a GURPS release that everyone can use!
-- Paul Chapman
Warehouse 23 News: Psst, We've Got More Cthulhu Stuff
Hey, check it out! CthulhuTech is back. Again! It's like a bad penny, if bad pennies were made of puppy dreams and gave you a general feeling of satisfaction with the world when you picked them up. This is good news. Better news is the fact that we've still got plenty of October left to get in some robotical, tentacley, against-the-dying-of-the-light-raging good times. And isn't that what Halloween is all about?
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