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March 30, 2009: I Think, Therefore, I Am Messing With Your Stuff
Legend has it that a mind is a terrible thing to waste. A good sentiment. If you're going to go through all the trouble of carrying around and protecting that lump of gray, I say you should get some use out of it. Make that brain pull its own weight, as it were.
That's what GURPS Psionic Powers is all about: using your brainmeats to achieve the unlikely, the impossible, and the really cool. At 85 pages, its a pretty exhaustive list, too. Teleportation, probability manipulation, astral projection and more are all covered alongside the classic "read minds and move stuff" that psi is known for. Best of all, even though it draws on stuff we laid out in GURPS Powers, the book stands alone. Everything inside is ready to be plugged into characters you made with the Basic Set. Plus, think of all the fun you and the GM could have at the rest of the party's expense.
"Wow, I'm so sorry."
"For what?"
"Oh, I guess that hasn't happened yet. Uh, nevermind."
"What hasn't happened yet?!"
-- Fox Barrett
Warehouse 23 News: e23: Yes, More Heavy Gear
We ain't done yet! As Rome was not built in a day, so too was Heavy Gear not made available for sale in a day. After all, we've only got Blitz! and the first edition behind us. There are two other editions to come before we can start tooting the Horn of Having Completed Something. Well, the second edition has started going up, and more is on the way.
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