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Illuminated Site of the Week

Some games spring forth from the designer's brow whole and prefect -- not often, but it happens. Most games evolve over time, absorbing playtest comments and number crunching to grow from a rough but fun idea into the product you see on the shelf. Some products, however, mutate from unexpected feedback.
Revolution! went through the normal playtesting routines, and eventually we sent a prototype to Toy Fair. We expected feedback; we didn't expect the feedback to be so uniform. Nearly everyone who saw our mockup said "The box is too dark." Back at HQ, Ben played around with a few ideas, and now you can see the result. The original black is on the right; the new classy red is on the left.
Revolution! will hit stores in late June/early July.
-- Paul Chapman
Warehouse 23 News: e23: "Strike Me Down, And . . ."
Y'know what? Forget coming back "more powerful than you can possibly imagine." Just waste that dude! You've got the staff, the hat, and the chutzpah to reduce that sniveling little upstart to a tiny pile of ash with glance and a word. So how about it? Feel up for a little Eldritch Ass Kicking?
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