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June 1, 2009: Repeat History

Sometimes, you have to look back. Maybe it's because this has happened before and you need the experiences of the past. Maybe it's to learn how we can better ourselves in the future. Maybe it's because you're not sure where you left your keys, and working back your steps is the only way you're getting into your car tonight.

The best reason, of course, is because there's so many gaming opportunites back there. Take, for example, Florence in the 15th century. No, seriously. Take that example. We put it in a book called GURPS Hot Spots: Renaissance Florence. Within shall you find explinations of the city the age, breakdowns of some of the more prominent movers and shakers, and perhaps even a little advice here and there about running a generic (yet universal) game centered around the city. Historical knowledge or historical gaming, the book suits either need.

Or just go full GURPS on the thing and use it as a setting for your cyberpunk game. We're not picky.


-- Fox Barrett

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Warehouse 23 News: e23: Options

You don't have use the information found in GURPS Hot Spots: Renaissance Florence to run a historical campaign based in that time and place. You could use it as part of a larger time-travel escapade! Or perhaps, you could play as characters from that time and place, but a time travel comes and visits you. Or you could play time-travelers from that time and place going somewhere else in time. The point is, never let a silly thing like content limit your gaming options! (. . . or purchasing options!)



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