Illuminati

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The Pythonated Illuminati


This material, written by Bill Cassel, originally appeared (by the kind permission of the Python folks) in SPACE GAMER #72. The Illuminati extend their sincere thanks to Bob Schroeck for retyping this for us. One of these days we have to go back and scan Dan Willems' illustrations, now that we've got a system that can display them!

The Pythonated (British) Illuminati are taking over the world not for power, but for laughs. Therefore, they *cannot* be destroyed, even if they control no groups; and groups in their power structure are also immune to destruction! Their special victory condition is to control six Silly groups.

All Pythonated groups except the Colonel and the Piranha Brothers are of Silly alignment. Silly has no opposite alignment. Silly groups cannot make or aid any attack to destroy, but CAN play the Killer Joke card.

The British Illuminati
P 9/9
I 6
+3 on Any Attempt to control Silly groups; cannot make or aid any attack to destroy; its groups cannot be destroyed. (The illustration for this card, for those of you who have never seen it, is very cute: A pyramid with an eye, wearing a bowler hat.)

The Pythonated Groups

Argument Clinics -- 0 out
P 0
R 5
I 2
Silly

The Bishop -- 1 out
P 3
R 3
I 1
Criminal Violent Silly

Blancmanges -- 3 out
P 4
R 5
I 3
Communist Silly

British Dental Association -- 2 out
P 4
R 3
I 3
Straight Silly

Bruces -- 0 out
P 0
R 6
I 3
Silly

Camel-Spotters -- 0 out
P 0
R 2
I 3
Peaceful Silly

Church Police -- 2 out
P 3
R 4
I 0
Fanatic Silly

Fish -- 0 out
P 0
R 2
I 0
Silly

Flying Sheep -- 0 out
P 0/1
R 2
I 1
Silly

D.P. & R.J. Gumby -- 0 out
P 0
R 0
I 0
Silly

Mr. Edward Heath -- 0 out
P 0
R 3
I 1
Government Conservative Silly

Hell's Grannies -- 0 out
P 0
R 6
I 3
Violent Silly

Killer Cars -- 1 out
P 3
R 5
I 0
Violent Silly

Llamas -- 1 out
P 2
R 3
I 2
Peaceful Silly

Lumberjacks -- 1 out
P 1
R 3
I 2
Weird Silly

Micemen -- 0 out
P 0/2
R 3
I 1
Weird Liberal Silly

Ministry of Silly Walks -- 3 out
P 5/2
R 4
I 2
Government Straight Silly

Pantomime Horses -- 0 out
P 0
R 3
I 2
Silly

Society for Putting Things On Top of Other Things -- 1 out
P 3
R 5
I 1
Silly

Spam -- 0 out
P 0
R 0
I 4
Silly

The Spanish Inquisition -- 2 out
Special Power:  Their attacks are automatically privileged.  (*No
one* expects the Spanish Inquisition!)
P 4/3
R 5
I 0
Fanatic Silly

Upperclass Twits -- 0 out
P 0
R 1
I 4
Conservative Silly

The Colonel -- 1 out
Special Power:  +3 on any attempt to destroy any Silly group. 
P 2
R 8
I 1
Conservative Straight Fanatic

The Piranha Brothers -- 2 out
Special Power:  +1 on any attempt to destroy any group
P 4/2
R 6
I 5
Criminal Violent
(I'm surprised there isn't a Spiny Norman card... RMS)

Special Action Cards

NOT BEING SEEN

May be played when any attack is announced. The target group of that attack is then "not being seen" and may not be attacked on that turn. The attacking group may make another attack instead. Does not count as an action.

KILLER JOKE

May be played on the owning player's turn, affecting any group of that player's choice of Power 0 or 1. That group immediately laughs itself to death and is considered destroyed. *Can* be played by a Silly group. Counts as an action.

SELF-DEFENSE

May be played by any defending group in an attack. Adds 6 to the attacker's die roll. Does not count as an action.

Steve Jackson Games
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