How would each of the Angelic Choirs/Demonic Band from In Nomine
play INWO?Thanks to Alex Yeager (AlexYeager@yahoo.com) for this one.
In honor of digest #666, here's my take on: How would each of the Angelic Choirs/Demonic Band from In Nomine play INWO?
Seraphim: They smile and say, "Look, just discard that 'I Lied' card
right now...
Cherubim: A handful of protection Plots, and they get twitchy every
time an Upheaval is played.
Ofanim: "Is it my turn yet? Is it? Is it?"
Elohim: Never interferes with attacks, and you never get to savor
"loser's dejection" when you beat them.
Malakim: A good player...until you double-cross him. Then, you get
attacked for the rest of the game...and next game...
Kyriotates: You sit down to play - and suddenly it's two hours later
and you've won.
Mercurians: Shows up with a deck after your regular group backs out.
Always buys the first round.
Balseraphs: They double-cross, they play I Lieds, and they NEVER
total their attacks correctly.
Djinn: "Hey, go ahead and destroy New York. Hell, go ahead and
blow up my China, too. See if I care..."
Calabim: Game takes six hours minimum, your perfectly tuned deck is
in the absolute worst order, and the dice keep falling on the floor
and shattering.
Habbalah: Always plays Servants of Cthulhu, and spend entire game
attacking to destroy groups with one Power.
Lilim: "Here I am, with a Power Structure full of tokens, and your
attack against that other guy is a four. Hmmm..."
Shedim: You sit down to play - and suddenly, a hazy two hours later,
the game's over, you lost, and all your cards are bent.
Impudites: Nice enough player, but then you start rolling elevens
and twelves...every roll...
God: Already has INWO Subgenius
Lucifer: Plays Magic: the Gathering