World Domination Handbook
Illuminati: New World Order Rules
What better way to begin your struggle to control the known and unknown
world than with the World Domination Handbook?
- Version 1.2 - The most current official rules, brand-new as of January
2002. Compiled by Steve Brinich. Not available in hardcopy.
- Version 1.1 -- The rules as
distributed with the Unlimited edition of
INWO.
- Printer Ready -- All of the
rules in one big (80+ K) file with simple graphics. Perfect for
printing out and framing! Version 1.1
- Screen Ready -- The rules in
lots of little files with full color graphics. Designed for on-line
reference. Version 1.1
- ASCII
-- The rules without the pretty graphics or links or anything.
- INWO in Swedish (thanks to
Lars Lindblad
[leach@hem.passagen.se)
for this]. They're in RTF format,
which should be palatable to most word processors. You can download
them uncompressed (85K) or
zipped (25K).
- The INWO:SubGenius Rules are posted for your convenience - a useful tool for one who wants to play OBD.
- Convention
Tournament Rules -- To decrease the possibility of bloodshed at the
conventions.
- INWO
Spricht Deutsch -- Rules for using cards from the German edition of
INWO in U.S. tournaments.
- Variant Rules -- Aren't the basic ones good enough for you?
- Agents of Ennui - agents as cancellers
- Bring Your Own Plots (NEW) - Shared
Groups, individual Plot decks
- Back by popular demand: the Cheating Rules!
- The INWO Campaign - NWOs, destroyed
groups etc. are carried over from game to game
- Demolition Derby - mass destruction
and mayhem
- Using Homebrew cards - why stick with
the official ones? (See our lists of unofficial
cards for some pointers)
- INWO for lunch - fast game
rules for your lunch hour
- Illuminati Shuffle: a variant fitting all Illuminati into a One-Big-Deck scenario
- Last Man Standing - a faster
and more balanced version of To The Death
- NWO Madness - NWOs everywhere
- The Metronome Solution -
INWO with a beat. Avoids speed play.
- INWO for newbies - a stripped
-down version for beginners
- Non-isolationist - stop those
weenie decks in their tracks
- One Big Deck rules -
that is, rules for a game played from a central supply of cards,
rather than separate decks for each player, like SubGenius. See also
these sample decks for OBD.
- Piglet - another hybrid of One Big Deck
and standard rules
- The Resource Factory - take over
those seldom-played Resources easily
- UFOs Classic - the UFOs have one
secret, protected, changeable, Goal card
- Uncontrolled groups -
hybrid of One Big Deck and standard rules
- INWO OMNI - use a single INWO starter deck, and
bet cards from that starter deck in each game you play. Your deck mutates into several
different and interesting variations, the more games you play.