OGRE  

Ogre: Welcome to the 21st Century! – Cover

Steve Jackson Games Home Page

Ogre and its sequel, G.E.V., are tactical ground combat games set in the late 21st century. In 2085 A.D., armored warfare is faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nukes. But the most feared weapon of all needs no human guidance. It's the giant cybernetic tank called the Ogre.

If you're new to Ogre, here's a bit of fiction that will serve as an introduction.

Ogre was Steve Jackson's first design. It was originally released in 1977, as the first Metagaming Microgame. Since then, it has appeared in Pocket Box and "Deluxe" large-board editions, as well as a miniatures version and a computer game from Origin Systems (now long out of print).

A companion game, G.E.V., added more rules and more units; Ogre and G.E.V. are fully compatible. A "sequel" in a different scale is Battlesuit, in which each piece represents an individual infantryman in combat armor.

The Ogre miniatures line is now available through Warehouse 23. From the collected sets of Deluxe Ogre and Deluxe G.E.V. to the individual figures, you'll find the right Ogre miniature for your game.

Once again the killing machines stalk the war-torn countryside as Paneuropean and Combine forces battle to the death. A new generation of gamers is learning what it means to face the Ogre . . .

Ogre News

August 16, 2011: Ogre 6e Status Report: 2012

I haven't done a good enough job recently of communicating the status of Ogre 6th Edition. The status is: Still planned, still the super-fancy as per the prototypes you can see on that page (and which I expect will show up in the display case at PAX in a couple of weeks) . . .

And definitely still not on track for 2011. I warned everyone in May that it might not happen in 2011, and now I can say it definitely won't. I knew that at the end of June, before I took July off, and I should have shared.

There's no sophisticated marketing reason (and, for that matter, no sinister financial reason) for the delay. It's just "not enough hours in Steve's day." Ogre takes a certain amount of concentration and "getting into state" to do right. It's fun, but it's a lot more demanding fun than, say, making up Munchkin curses.

I continue to get more mail about this than any other upcoming project (definitely more than for any single Munchkin projects, probably more than for any two). I know you want it; I want to do it . . . it's just going to take more work.

-- Steve Jackson


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And, in case you missed the latest orders from HQ, here's an archive of old news.

Games and Supplements

Current and upcoming products in the Ogre line.

Articles

Strategy, variants, fiction and more.

Scenarios

Play out the battles of the Last War.

Miniatures

Support for the heavy-metal version.

The Last War

A one-way ticket to the Front – an introduction to the world of Ogre.

Ogre-related Links

Mailing lists, FAQ, errata, Net information and more.


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