May 18, 2017: Ogre Scenario Book 3 And A Status Update.
Greetings from Command Post Fnord!
We have been busy in our bunker putting the finishing touches on Ogre Scenario Book 3, Steve Jackson's latest contributions to Ogre. Within these digital pages, you will find nine scenarios from the master himself. Many of you have helped playtest these previously and the game is better for your efforts; thank you! When combined with Ogre Scenario Book 1 and Ogre Scenario Book 2, there are 30 scenarios for your gaming pleasure!
With this release, we can draw a thick line through yet another Ogre Designer Edition Kickstarter stretch goal. We can see the light at the end of the tunnel as there are very few commitments left. Progress is moving along on Battlefields, the expansion set for the game; I'm really excited about this project! Ogre Miniatures Set 1 should be here this fall and Ben has been painting absolutely gorgeous versions of the test shots. Plus I have been busy editing a second edition of Ogre Miniatures. (Did you see the updated version of Ogre Miniatures Lite? Comments are welcome!) The computer game is in the more-than-capable hands of Auroch. And lastly Car Wars is still being tweaked but all reports are good! That's actually all there is left for the ODE stretch goals!
But don't think we're done there. Obviously we have taken on the commitment for Nightfall, and we've made great strides there. I think you will enjoy a look at the world in the late Factory States era! It's a largely unexplored world. Plus we should be setting a date for Ogre Miniatures Set 2 in the near future. The next OP event is scheduled for the last weekend in June - more to come very soon on that. And I've yet more pots simmering on my stove . . . !
On other fronts, I'm engaging in a little market research about terrain overlays over on BGG. If you have not weighed in, please take a moment to do so. Plus I'm still interested in reports of any published articles regarding Ogre over the years. Please feel free to let me know about any obscure magazine or fanzine that contains Ogre material either here or here.
Thank you for being the greatest fans ever! Please help us deliver more Ogre goodness to everyone by recruiting more players to our great game. We, the fans of the game, are Ogre's emissaries; thanks again for your support. See you on the nuclear battlefield!
-- Drew Metzger
Ogre and its sequel, G.E.V., are tactical ground combat games set in the late 21st century. In 2085 A.D., armored warfare is faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nukes. But the most feared weapon of all needs no human guidance. It's the giant cybernetic tank called the Ogre.
Ogre was Steve Jackson's first design. It was originally released in 1977, as the first Metagaming Microgame. Since then, it has appeared in Pocket Box and "Deluxe" large-board editions, as well as a miniatures version and a computer game from Origin Systems (now long out of print).
Use this quick rules reference to speed up the learning process.