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Ogre Designer's Edition

Ogre scenarios

 

Ogre News

June 8, 2015: Scenarios Out In The Wild!

We're excited to announce the release of several new scenarios for Ogre Designer's Edition. These scenarios were written by you for Ogre fans everywhere, and we look forward to hearing your feedback on the scenarios as they're released.

To make sure we all get plenty of time to play each scenario, we'll be releasing one approximately each week. The first scenario, Mark-O Polo was released May 14, and we've worked to keep the Thursday release schedule going! Storming the Castle, Salvage, and the Battle for Sheffield are all up for you to explore.

After each release, head over to the Ogre forums on our website and let us know what you think. Each scenario will have its own thread, and we'll be taking feedback on each scenario for 60 days after release. After 60 days, we'll close the individual thread so we can look at the feedback and incorporate it as needed.

Once all 14 scenarios have been released, and after we've looked at the feedback and done any necessary editing, we'll assemble them all in a good-looking PDF available from Warehouse 23.

We're looking forward to your thoughts on the new scenarios, and we're grateful to everyone who has taken time to contribute to this game!

-Jen Atkinson

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Ogre News

Ogre and its sequel, G.E.V., are tactical ground combat games set in the late 21st century. In 2085 A.D., armored warfare is faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nukes. But the most feared weapon of all needs no human guidance. It's the giant cybernetic tank called the Ogre.

Ogre was Steve Jackson's first design. It was originally released in 1977, as the first Metagaming Microgame. Since then, it has appeared in Pocket Box and "Deluxe" large-board editions, as well as a miniatures version and a computer game from Origin Systems (now long out of print).

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