In 2085, armored warfare is faster and deadlier than ever. Hovercraft, tanks, and infantry slug it out with tactical nukes. But the most feared weapon of all needs no human guidance. It's a giant cybernetic tank bristling with guns and missiles.
It's the Ogre.
Ogre, initially released in 1977, was Steve Jackson's first game design. It is now available in three forms:
April 20, 2018: Presenting: Ogrezine!
As all of the backers should know by now, we have unleashed Ogrezine upon the world. This collection of articles and art is the culmination of the last eight months of creative activity by you, the fans of Ogre. It is packed with 40 pages of scenarios, game variants, fiction, history (both of the game and of the Ogre-verse), graphics and more. As promised, we have a surprise or two in it for you, including a great article from the Ogre-lord himself, Steve Jackson. The file contains both the digital webzine as well as a version that may be printed by a third-party printer, in order to create a hard copy to be tucked within the Ogre Sixth Edition box. Although we don't anticipate anyone having an issue with a printer, here are the details as to what to do, should you run into a problem.
The backers of Ogrezine should have received a copy in their Warehouse 23 account (in your downloads section) by this time. If by some chance you are a backer and have not received it, please contact firstname.lastname@example.org with your backer info and we can investigate the issue. Did you miss out on the Kickstarter but want to see what the buzz is all about? Fear not! You can purchase Ogrezine in Warehouse 23 for just $9.
Speaking of buzz, I want to hear from everyone: authors, artists, readers and fans. What did you like? Is the game expanding in ways that you enjoy? What would you like to see more of? I do have a number of other submissions that I'm reviewing (many of whom I still need to respond to - sorry! I'm getting there . . . ). Is this a project that you would like to see done again? Please give me your feedback and share your thoughts on the thread on our forums or the one on BGG.
Thank you, everyone, for your participation and enthusiasm regarding Ogrezine. I have had the privilege of shepherding this project and I can say that I am humbled by what you have forged. You are all amazing!
-- Drew Metzger