April 24, 2017: 1 - Improving Ogre Awareness
Recently I started some threads looking at what we here at SJGs are doing right, what we're doing wrong, and what we could change to improve the awareness of Ogre and thus better serve you, the fans. These threads are still open, so feel free to weigh in if you have not already (or if you have more to say!). They may be found on both the SJGs forums as well as those in the BGG Ogre listing. The responses have been incredibly helpful and I'd like to thank each and every one of you that took the time to offer your thoughts.
One improvement was to number these missives, so fans could know if one was missed. Rather than begin this in the middle, I will just start with #1 for this post, and move forward from there. Thanks for the idea!
Another thing that came across was that to attract new fans, I can't assume everyone has the same level of knowledge about the game that I, and other long-time players, have accumulated over the years. My apologies to those who may have felt a bit bewildered at some of my posts. This is easy to correct, and I appreciate the glance in the mirror!
To this end, some of this knowledge has come about through reading many articles over the years about our beloved game. We have an Ogre bibliography detailing many of these articles, specifically those in The Space Gamer and earlier Pyramid magazines. Plus the best have been collected into The Ogre Book (perhaps the single greatest supplement for the game ever produced!) which is well worth everyone's read, if they have not done so. But there are other articles out there, some perhaps in more obscure publications or ones lost in the annals of time. Please help me collect this wealth of data so we all may benefit from those who have come before us. I've started a thread both here on the SJGs forums and on the BGG Ogre forum. If you know of an article relating to the Ogre game system, drop by and let me know. I've got a number of lesser-known ones already - once I've got a lengthy list, I will publish this online for everyone to enjoy!
-- Drew Metzger
Ogre and its sequel, G.E.V., are tactical ground combat games set in the late 21st century. In 2085 A.D., armored warfare is faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nukes. But the most feared weapon of all needs no human guidance. It's the giant cybernetic tank called the Ogre.
Ogre was Steve Jackson's first design. It was originally released in 1977, as the first Metagaming Microgame. Since then, it has appeared in Pocket Box and "Deluxe" large-board editions, as well as a miniatures version and a computer game from Origin Systems (now long out of print).
Use this quick rules reference to speed up the learning process.