February 24, 2017: Ogre Reinforcement Pack
Continuing our 40th Anniversary of Ogre trip down the cybernetic memory lane, we present the Ogre Reinforcement Pack. First published in 1987, and later re-released in 2000, this supplement to Ogre and G.E.V. introduced towing rules and random Ogre damage, as well as reprinting from The Ogre Book the stats for the "other" Ogres: Marks I, II & VI, plus the Fencer.
Arguably the best part of this supplement were the three new scenarios. Played on multi-map layouts, each introduced new ideas to the game. "The Day After" leveraged the new towing rules, whereas "Body Blow" took advantage of having four maps and a huge number of counters available for a scenario. Finally, "Fake Out" had the unique design of allowing one player to know what the goal of the scenario was while keeping the other in the dark. A personal favorite!
Historically a difficult supplement to find, we are pleased to make this pdf available to all. Although some of the rules have been altered and replaced by those within Ogre Designer's Edition and the new Vulcan rules, there is much to enjoy here. The scenarios are easily adaptable to the current editions of Ogre, and offer hours of enjoyment. The Ogre Reinforcement Pack - when you just want more!
-- Drew Metzger
Ogre and its sequel, G.E.V., are tactical ground combat games set in the late 21st century. In 2085 A.D., armored warfare is faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nukes. But the most feared weapon of all needs no human guidance. It's the giant cybernetic tank called the Ogre.
Ogre was Steve Jackson's first design. It was originally released in 1977, as the first Metagaming Microgame. Since then, it has appeared in Pocket Box and "Deluxe" large-board editions, as well as a miniatures version and a computer game from Origin Systems (now long out of print).