In 2085, armored warfare is faster and deadlier than ever. Hovercraft, tanks, and infantry slug it out with tactical nukes. But the most feared weapon of all needs no human guidance. It's a giant cybernetic tank bristling with guns and missiles.
It's the Ogre.
Ogre, initially released in 1977, was Steve Jackson's first game design. It is now available in three forms:
May 25, 2018: 20 Hours To Go
We are in the final 20 hours of our Ogre Miniatures, Second Edition Kickstarter campaign. It has been a blast! The book will now be printed as a hardcover; we will have two additional die-cut sheets of targets; we will receive an 8-page booklet of game aids; and we are oh-so-close to unlocking a commitment for a Kickstarter to unleash a plastic Ogre Mark VI miniature plus an "Ogre-to-be-named-later" upon the world.
But if backing this succulent mountain of Ogre goodness wasn't enough, check out our social media stretch goals. If we can get 250 "shares" on Facebook and 250 "fans" on the Board Game Geek, we will get PDF skins to repurpose some of the Nightfall 3-D counter sheets into other factions. Yes, a little "arts and crafts" is involved, but these can really bolster the Vatican Guard forces and who doesn't want a pink Ogre Mark IV? Even if you don't, (Really?! How can that be?!) please support those fans that would like to see these goals produced, by taking the brief moment to participate in the goal. Perhaps next time those fans will be supporting a cause of your interest, on your behalf.
Yes, this isn't Friday evening, my usual "Ogre News" update night, but now is the time to support Ogre. Jump in, either through the Kickstarter campaign, the social media stretch goals, or just via our Ogre sale on Warehouse 23 (the Nightfall set is only $5!) There are so many ways to support the cause. Long live Ogre!
-- Drew Metzger