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Random Thought Table

Random Thought Table: The Torg Story

Dennis, Kathryn, Michael: I am sooooooooooooooooooooo sorry.

But I get ahead of myself. You see, there are certain unwritten rules as a GM:

Yes, indeed. . . don't make your players be mind-readers.

Two years ago, I had the idea to start up a Torg campaign. This was several years after the line had more or less ended, and a few years after the last module (appropriately entitled War's End) came out. And, as I said last week, I like collecting complete lines.

So I amassed the Torg line, came up with a story, and sketched it out in thirteen parts. It had several plot twists and divergences, so that even the players who had played the game for years as it was being released would be surprised. I was excited.

The first adventure went as well as any new system's first adventure does (despite my Canada incident. . . but that's another story). The second adventure went very well. And then came the third adventure.

The third adventure revolved around a mysterious black dome in South America. There were reports that none of the teams sent there had returned, and the dome was growing exponentially. So naturally . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: March 24, 2000


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