Pyramid Review: D&D: Diablo II Adventure Game

Pyramid Review

D&D: Diablo II Adventure Game

Published by Wizards of the Coast

Written by By Bill Slavicsek and Jeff Grubb

Boxed Set (112 pages), $19.99

If you are anything like me, then you have been wondering for quite some time when the heck Blizzard Entertainment is finally going to release the long-awaited Diablo II computer game for Windows. They got us all hot and bothered a short while ago with promises of its release sometime around Christmas '99, but that never happened. And now here we are in May, still waiting eagerly to play it.

Fortunately, our friends over at Wizards of the Coast has come through for us where Blizzard has fallen short. So, those of you ultra-hungry for that first taste of Diablo II, the chance is here with WOTC's first batch of roleplaying/PC game cross-overs with the folks at Blizzard. The D&D: Diablo II Adventure Game is one of the first of these releases, and it takes the D&D 2nd Edition rules and applies them to the world of Diablo.

Players now have the chance to play all of the cool characters found in Diablo II, while exploring the game's infamous underground caverns and slicing through its many beasts and monsters. The advantages of releasing this game in pencil-and-paper format are obvious. A human DM and the lack of a restricting computer interface make for infinite possibilities that simply could never be explored in the domain of a computer. So how does this cross-over version stack up?

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This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: May 26, 2000


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