Pyramid Review: The Vortex of Madness (for AD&D)

Pyramid Review

The Vortex of Madness and Other Planar Perils (for AD&D)

Published by Wizards of the Coast

Written by Chris Pramas

96 pages, $17.95

The Vortex of Madness and Other Planar Perils is a set of five separate but linked adventures set in the outer planes. The adventures are designed to be separated from one another or run together -- more on that below. The cover proclaims that these adventures are "For High Level Heroes!" -- but there are no recommended levels to be found within. My estimation is that you would want to be at least 9th and probably at most 14th level to adventure in these areas -- lower level adventurers will not have the spells and abilities to handle the challenges within. Adventurers of much higher levels would need to have the challenges boosted in power to give them a run for their money.

Adventures are structured as more than just "dungeon crawls" -- encounters are not just monsters to fight, although they are completely statted out if the inevitable ensues. The adventures themselves present five unique areas for PCs to explore:

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: July 14, 2000


Copyright © 2000 by Steve Jackson Games. All rights reserved. Pyramid subscribers are permitted to read this article online, or download it and print out a single hardcopy for personal use. Copying this text to any other online system or BBS, or making more than one hardcopy, is strictly prohibited. So please don't. And if you encounter copies of this article elsewhere on the web, please report it to webmaster@sjgames.com.