Pyramid Review: Warhammer, 6th Edition

Pyramid Review

Warhammer, 6th Edition

Published by Games Workshop

Designed by Rick Priestley and Tuomas Pirinen

Boxed set; $74.99

Warhammer has been synonymous with miniature gaming for years. It is a game eagerly devoured by young gamers, scorned by old grognards, and envied by those who don't have the time, skill, or wallet for a horde of beautifully-painted miniatures.

After disappearing for a few months, Warhammer has been recently re-released in a brand new 6th edition. As with all Games Workshop's releases, the components are gorgeous. It comes with two ready-to-play armies -- the Empire, which is reminiscent of a Renaissance military with handgunners, cannons, and armored knights; and the nasty Orcs, complete with a boar-drawn chariot, archers, warriors, and a general. The game comes with a nice cardstock and plastic building, numerous dice, rulers, and templates, and a gargantuan, beautifully-illustrated 288-page rulebook.

Be prepared to spend several hours assembling the components, even if you don't intend to paint them. Some gamers find this the joy of miniatures gaming; others will pull their hair out cutting the plastic miniatures from their sprues and gluing them to their bases.

The rulebook is very comprehensive, especially when compared to older editions of Warhammer. It contains complete rules for battles, war machines, sieges, skirmishes (using the rules from the recently-released Mordheim game), and magic. Furthermore, it contains stats and point values for all units . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: October 20, 2000


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