Pyramid Review: Magic of Faerun (for Dungeons & Dragons)

Pyramid Review

Magic of Faerun (for Dungeons & Dragons)

Written by Sean K Reynolds, Duane Maxwell, and Angel McCoy

Published by Wizards of the Coast

192 color pages; $29.95

The Forgotten Realms continues to be the most supported -- and most expensive -- source of products for the new edition of Dungeons & Dragons. It continues to update old classes, spells, and magic items into third edition in a way that can augment any campaign with a heavy emphasis on magic.

The book is broken up in seven chapters. Chapter one and two give a lot of flavor and background to the Forgotten Realms with information on the deities of magic and the role they've played in the development and even limitation of magic in the realms. The old Mage Duel from the old Player's Option series makes a comeback, and other Realms-specific styles like Moonfire, Spellfire, and Elven High Magic are all updated for the third edition.

The meat of the book for some would be chapter three where new feats and prestige classes are detailed.

The new feats include attune gem, augment summoning, energy substitution, eschew materials, reactive counterspell, spell girding, spell thematics, spellfire wielder, and widen spell. Unfortunately, much like with the Forgotten Realms hardcover book, there is more duplicate creep here. Owners of Tome & Blood have already seen augment summoning, energy substitution, eschew materials, and widen spell. Between the Forgotten Realms hardcover and this book, there are few feats not repeated . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: October 26, 2001


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