Pyramid Review: Strange Adventures in Infinite Space Computer Game

Pyramid Review

Strange Adventures in Infinite Space Computer Game

Distributed by Cheapass Games

From Digital Eel

By Rich Carlson, Iikka Keranen, and Phosphorus

CD-ROM; $15.00


Minimum System Requirements

  • Pentium II 350MHz (600MHz or better recommended)
  • 32M RAM (64M or more recommended)
  • Windows 95/98 or ME
  • DirectX 6
  • DirectX compatible video card capable of 640x480 resolution
  • DirectX compatible sound card
  • 16M of free hard drive space

Even working with computers, James Ernest and his Cheapass elves can develop a game for $15 in an industry that regularly commands 3-5 times that for its products. Their first foray into the high-tech world, Strange Adventures in Infinite Space, is less remarkable where subject matter is concerned: Mankind has reached the stars, and now in the 23rd century humanity has established itself in the Glory System on a world called Hope. They sit at the edge of an enormous nebula called the Void, and although the government has promised to license explorers once the thorium fission drive is perfected, you can't wait that long.

"Interested parties" share your impatience, so they give you a ship and a mission and send you off in search of adventure and treasure (mostly treasure). Using a star map, you travel from system to system by clicking the star you want to explore. A line extends from your current position to the new locale, which lets you see what your journey may be like. Travel too close to a black hole and . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: April 12, 2002


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