This article originally appeared in Pyramid #23
The Star Wars Roleplaying Game, Second Edition
Published by West End GamesThough I'm sure that the Emperor has foreseen it, and you probably did, too, a
Designed by Bill Smith, Peter Schweighofer, George R. Strayton, Paul Sudlow, Eric S. Trautmann, Greg Farshtey
new edition of The Star Wars Roleplaying Game hit the stores recently and the Force is with it. Of course, it's not exactly a new edition. Rather it's the Second Edition, Revised and Expanded. Which brings the next two obvious questions: how is it revised and how is it expanded?
Before going into what's new, let me first briefly explain the game system (I presume everyone is familiar with the premise). Characters have six basic attributes: Dexterity, Perception, Knowledge, Strength, Mechanical, and Technical. Skills are classified under each attribute, and each skill starts at the same level as the controlling attribute, though it can be developed beyond the base score. The attributes and skills are rated by die codes, with average for a player character being 3D (that's 3d6 for those more comfortable with the standard notation).
Task resolution consists of the GM assigning a difficulty (with a lot of help from the game system), ranging from Very Easy to Impossible. For each difficulty level, the GM is given a range of numbers to choose from in setting the difficulty number. Once the number is determined, the player rolls the appropriate number of dice for the skill and compares . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: January 1, 1997
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