Pyramid Pick

Perplex City

Published by Mind Candy

Six Perplex City puzzle cards, full color; $4.99

In the dimension next door, the Receda Cube, the most valued relic they have, has been taken. By whom, and for what reason, none can say. What they do know is that it has been taken to Earth, and that's where we come in. The people of Perplex City are offering a substantial reward for the Cube's return, and everyone here is invited to play (at five bucks a pop, natch). They cannot travel here, but they can fling noodle-scratchers over our dimensional wall, and the truth is hidden inside the puzzle cards created by their prestigious Academy.

The object of the game is, well . . . that depends. The whole game is incremental. At its simplest, the idea is to solve the poser on a card. If you want to become 200,000 very real dollars richer (apparently they can do bank transfers across the dimensional gulf), you need to suck as much information as you can out of as many sources as you can, including the cards, some scattered websites, and even real people (or their cell phones), to unlock where on Earth the Cube has been hidden.

Each packet contains six Perplex City puzzle cards, all coded into various sets of four, such as the red hex set, the green hex set, the yellow circle set, and so on. On each card is a challenge, set forth by scribes of the Perplex City Academy. Solve a puzzle, and it's worth points at the website; solve all four puzzles . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: December 30, 2005


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