Appendix Z
Crash Site Recovery
For Any Conspiracy-Minded Game
by Davide Amato
Your F-16 jocks have grounded one of these pesky UFOs. Now it's time to send those expendable soldiers and recover a shiny plasma cannon. This article details what these soldiers can discover in the crash site, depending on the damage suffered by the UFO; they also provide a lingo that is usable in missions ("We have a C3 downed in Roswell . . ."). There are five categories of wreckage:
State A: Intact
State B: Nearly intact
State C1: Damaged (Crew seriously damaged)
State C2: Damaged (Crew lightly damaged but ship is a wreck)
State C3: Damaged (Power plant destroyed)
State D: WreckThe "C" categories are roughly equivalent, representing a UFO too damaged to take off. The type of damage suffered makes the difference.
The damage suffered by the UFO can be evaluated with by someone at the scene, at a significant penalty if the observer has never evaluated UFOs before. A state-of-the-art artillery strike might be able to further damage a UFO and bring it down one state. A critical failure during the investigative or retaliatory stage destroys the crash site or gives the UFO enough time to fly away.
State A: Intact UFO
A real prize! The UFO was forced to land but damage is negligible. Fast action is required; all that's necessary for the ship's crew to do is reboot the systems or make other minor adjustments and the aliens will depart.
UFO: Nearly intact. A good scientist could even get into it and start driving.
. . .This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: March 17, 2006
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