Pyramid Review

Dungeons & Dragons Dungeon Tiles

Published by Wizards of the Coast

Designed by Andy Collins, Jesse Decker, David Noonan, & Christopher Perkins

Art by Jason Engle

38 tiles (two 810 (pub & store), two 48 (shattered columns & boneyard), four 44 (pit, pool, treasure hoard, & fountain/pentagram), two 28 (statuary & crevasse), 12 24 (stairs, crevasse, and darkness), six 22 (spiral staircase, pit, pentagram, obelisk, & blank), eight 12 (portcullis & doors), two 11 (trap door & suit of armor); full color, mounted; $9.95

There are some products any company can put out, knowing full well that some segment of the gaming community is going to find it appealing, and one such product is dungeon floors. Why it took Wizards of the Coast so long to milk this cash cow (or, more accurately, milk it anew) isn't clear, but in a field that, in the last six months, has turned positively lousy with mapping accoutrements and programs from several companies, you have to be cautious enough to wonder if Dungeons & Dragons Dungeon Tiles is worth it.

Note that Wizards isn't really new to customizable layouts. They've been providing the Map-A-Week service at their website for no small length of time now, their miniatures come with their own various floor plans, and RPG history is littered with everyone's shots at creating geomorphic boards and customizable cartography. This time, the product in question is a set of cardboard-mounted tiles.

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This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.

Article publication date: December 8, 2006

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