Pyramid Review

Arcane Corridors (Dungeons & Dragons Dungeon Tiles 2)

Published by Wizards of the Coast

Designed by Andy Collins, Jesse Decker, David Noonan, & Christopher Perkins

Art by Jason Engle

38 tiles (two 8×10 (tri-part pentagrams & tower sections), two 4×8 (statues & mystic fogs), four 4×4 (mystic eye, runes, flaming portal, pit, & rubble), two 2×8 (lightning path & church pews), 12 2×4 (book cases, flames, bones, heavy doors (intact and broken), mystic beam, & stairs), six 2×2 (runes, spider web, demonic mouth, braziers, & spike pit), eight 1×2 (rubble, doors, magic light (two colors), & altar), two 1×1 (skull pile & murky darkness); full color, mounted; $9.95

When Wizards of the Coast says they're going to do something, they usually do it. (Then again they've strangled a few game lines and supplements in the cradle, too.) In this case it's nice to see they've at least kept up one of their lines long enough to produce the promised next installment in their Dungeon Tiles line. Arcane Corridors offers a mystic bent in its selection.

As before, it's six panels of punch-out tiles, sized perfectly for your Dungeons & Dragons roleplaying game or its sister miniatures line. Those panels spill forth 38 tiles of varying sizes that can be configured several ways to make maps for exploration or perhaps even combat. The wraparound advertising sheath has a few suggested layouts inside, and you can go to the company website for many others . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: December 22, 2006


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