Pyramid Pick

Ticket to Ride: The Computer Game

Published by Days of Wonder

Game design by Alan R. Moon

Programming by Brice Figureau

Art design by Cyrille Daujean & Julien Delval

Music & sound effects by Michael Huang & gamenoise.com

Cinematic scenes and 3-D by Philippe Nouhra & philours.com

Tutorials by Franck Lefebvre

Game CD, promotional DVD, & quick reference sheet; full-color, in a DVD box; $29.95

Too often gamers find themselves without a group of friends to play with, and while they may have the possibility of a computer game open to them, a first-person shooter or strategy resource management game doesn't always have the same appeal. On the other hand, if the computer game actually is a favored board game, you're in like Flynn. Ticket to Ride is available as a CD-ROM from Days of Wonder.

Like the physical version, the game asks participants (or in this case, the participant) to play card sets and secure the lines running from one city to the next. Finish with more points than the pixilated competition and you win. But now it's all automated. No more fiddling with tiny train car miniatures or even tinier train cards. No one forgets to move their scoring marker around the circumference of the board . . . and no one has to find a table on which to put said board, either.

The display is dominated by the map view showing the cities and lines you must claim. Above that are your opponents (you can select from one to four rivals) and a quick summary . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: January 5, 2007


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