Pyramid Mini-Review

Perplexcity, Season 2

Published by Mind Candy

Seven puzzle cards; full-color, booster packs; $4.99

In case you missed the news, the puzzle cube, the long-sought relic from the back story of the Perplexcity collectible card game, has been found. Like any good puzzle junkies, the creators don't stop obsessing there, they release Perplexcity, Season 2.

While the Perplexcity folks are glad to have their cube back, it seems not everyone is in agreement on what's to be done with it. The Brotherhood of the Six have splintered to demand the artifact be used to its full potential. Tales are spun on the backs of cards (including "Choose Your Own Misadventure" stories), and some have reminders on playing the game and getting points and prizes at the home page. (Those even include "warm-up" puzzles to raise your blood pressure.)

And puzzles are what you're here for. A new series of 256 tests are being doled out in waves (84 randomly selected cards to start), and the more you solve the better your score (if you post codes at the website, you can simply enjoy the noodle-scratchers by yourself). The mysteries come from all corners: logic puzzles, mazes, visual tests, even cards whose veils must be pierced by smell.

Sometimes graphics are decorative. In all cases they tell you into which set of ciphers the cards fall. Styles range from cartoons to classical to photo-altered reality, but all are striking and, since there's no way to tell what's important, . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: March 9, 2007


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