Pyramid Review

Star Wars Roleplaying Game, Saga Edition Revised Core Rulebook

Published by Wizards of the Coast

Designed by Bill Slavicsek, Andy Collins, JD Wiker, Christopher Perkins, Owen KC Stephens, & Rodney Thompson

Edited by Christopher Perkins & Gary M. Sarli Art, imaging, & graphics by Travis Adams, Bob Jordan, Paul Hebron, Scott Okumura, Keven Smith, Leon Cortez, Michael Martin, Angelika Lokotz, Jay Sakamoto, Daniel Falconer, Langdon Foss, 4G Squared, Daniel Gelon, D. Alexander Gregory, Matt Hatton, Raven Mimura, Vinod Rams, Ramon Perez, Andrew Robinson, Marc Sasso, Greg Staples, Mark Tedin, Chris Trevas, & Lucasfilm Ltd.

288-page full-color hardcover with a double-sided battle map; $39.95

An epic movie series, an epic topic, and an epic name: Star Wars Roleplaying Game, Saga Edition Revised Core Rulebook. Think of it as Wizards of the Coast's own trilogy. Is the third time the charm for the exciting d20-version of the popular setting? Tune in next paragraph to find out.

For anyone who's been living in a spice mine for the last three decades, it's all about the rise, fall, and rise of the star-faring Skywalker family. There are some sword fights.

This is the first publication for the franchise to come out after the movie saga was completed (hence the title), so readers may rest assured it's a fairly exhaustive treatment of the setting. Planet gazetteers, lists of races and their features, and a history of the galaxy all add to . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.

Article publication date: November 30, 2007

Copyright © 2007 by Steve Jackson Games. All rights reserved. Pyramid subscribers are permitted to read this article online, or download it and print out a single hardcopy for personal use. Copying this text to any other online system or BBS, or making more than one hardcopy, is strictly prohibited. So please don't. And if you encounter copies of this article elsewhere on the web, please report it to