Pyramid Review

Incan Gold

Published by Fred Distribution, Sunriver Games, & Funagain Games

Designed by Alan R. Moon & Bruno Faidutti

Graphics & layout by Matthias Catrein, Rita Humphrey, & KC Humphrey

Full-color boxed set with rule booklet, "Faidutti-Moon Expedition Tents" instructions, 64 cards (eight Torch, eight Camp, eight Tents, five Temple, 30 Quests [15 Treasures & three each of five Hazards], & five Artifacts), & 110 Treasures (60 turquoise, 30 obsidian, & 20 gold); $19.95

In case this review of Incan Gold starts to sound familiar, it's because readers might know it better as Diamant (German for "diamond"). That version came out about three years ago, but quickly got a facelift and some changes -- not the least of which is the addition of artifacts -- to layer on new strategies. (If you buy this game you don't have to buy the original, should the question arise.)

The object of the game is to have the most treasure at the end of the game.

Three to eight obtainers of rare antiquities have found an ancient temple in Darkest Peru they're sure is brimming with glittering goodies. They took King Solomon's Mines for everything they had in the first game, so everyone feels pretty good about themselves as they proceed down the darkened hall, wary of the many traps and dangers that lie ahead. Everyone gets a tent and two action cards: the Torch and the Camp. One of the Artifact cards is shuffled into the Quest deck.

The temple is divided into five sections, tracked by numbered cards. Each . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: July 11, 2008


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