Steve Jackson Games GURPS – Generic Universal RolePlaying System

ERRATA – GURPS Ultra-Tech (Second Edition) – Updated May 18, 1999

Copyright © by Steve Jackson Games Incorporated.

P. 17. Under Laser Sight replace "halves the weapon's SS number (round up)" with "reduces the Snap Shot penalty to -1 at up to 50 yards and to -2 at 50 to 100 yards." Weight is negligible and it costs $200.

P. 67. Installing a complex implant requires a Surgery and Electronics (Bionics) roll.

P. 90. An electron pistol has only half as many shots as a normal (TL11) blaster.

P. 91. Starting with Ecstasy Machine addiction is worth -20 points.

P. 125. Chemical Slugthrowers use Guns(Light Auto, Pistol, or Rifle) skill.

The Fusion Pistol has 6/D shots.

The Laser Pistol and the Heavy Laser Pistol have RoF 4*, indicating that they can be fired at either RoF 3~ (semi-auto with three rolls to hit) or RoF 4 (full-auto with one roll to hit, benefitting from laser autofire rules).

P. 126. The Tripod Screamer has ST 12T.

The M-LAWS has Wt. 35.

Grenade Launchers and Mortars use Guns (Grenade Launchers) or Gunner (Mortar) skills.

P. 126. The 1/2D range of the Laser Rifle is 900, not 450.

P. 126. The ST required for the Gatling X-Laser and Gatling Graser should be shown as 15T.

P. 126. The Military X-Laser Rifle and Military Graser Rifle should cost $4,000 and $8,000, respectively.