GURPS – Generic Universal RolePlaying System GURPS – Generic Universal RolePlaying System

GURPS Psionic Powers – Cover

GURPS Psionics

From the subtle card-guessing and dice-nudging of real-world psychics, through the full-fledged telepathy found in classic sci-fi, to the over-the-top mental blasts seen in the comics, mysterious powers of the mind have long played a role in speculative fiction . . . and in RPGs. These psionics bridge the gap between the supernatural realm of mediums and mystics, and the clinical, calculating world of parapsychologists and secret labs. Whether you enjoy futuristic space fiction, modern-day horror, or kitchen-sink fantasy, sooner or later, you're going to run into psi!

But because psionics – like GURPS – span many genres and realism levels, there's a lot of ground to cover. What powers exist? What are the individual users like? How does the world view these people and their gifts? And can such phenomena be understood systematically, allowing meaningful study, science, and even technology?

Fortunately, we have a lot of answers for you. Where GURPS Third Edition offered 128 pages of thoughts in the form of GURPS Psionics, GURPS Fourth Edition brings you four supplements that contain over 200 pages on ESP, psychokinesis, telepathy, and many other amazing gifts!

GURPS Psionic<br />Powers
GURPS Psionic<br />Campaigns
GURPS Psi-Tech


  • GURPS Dungeon Fantasy 14: Psi Sometimes you don't want 200 pages of detail – you want to explode the heads of monsters right now, then go one-up your wizard and warrior friends when you're swapping war stories at the pub. GURPS Dungeon Fantasy 14: Psi is a self-contained guide to psi in dungeon settings, covering all the necessary abilities, characters, items, campaign ramifications, and creatures.

Related Products

  • Pyramid #3/29: Psionics – A whole issue of Pyramid dedicated to supporting the above books.
  • GURPS Powers – The source of all the abilities in these books, and a great place to start if you like to "think outside the box," or want other powers to complement or compete with psi.
  • GURPS Psionics – The Third Edition book that started it all, and home of the Phoenix Project setting.
  • Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!


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