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Written by Sean Punch 25 pages. PDF.
Belief Made RealMagic in games is typically less subtle than real-world beliefs. That's fine in fantasy settings with dragons, elves, and fireball-chucking wizards. It's workable in horror stories, too, because those only look like they're set in reality . . . it's just a matter of time before evil cults, cursed tombs, and little girls with spinning heads show up to scare you. But it takes a special kind of magic to coexist peacefully with a world that could be the one outside your window – possibly for centuries or millennia. GURPS Magical Styles: Traditional Styles is a look at magical practices inspired by historical ones. It uses the approach in GURPS Thaumatology: Magical Styles to craft five takes on magic that could be going on next door without anyone being the wiser:
Each style comes with specialized spell lists and new spells. More important to GMs who want subtle magic in historical or modern-day campaigns, each refers liberally to real-world beliefs. And each comes with advice on how to use it . . . including thoughts on interactions with the "standard magic" of fantasy and horror wizards, for those who want a bit of everything. Often, reality is stranger than fiction!
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