Steve Jackson Games GURPS – Generic Universal RolePlaying System

Andromeda (Susan) Harte

TL11 Rich Kid/Apprentice Captain

Total: 100 points

Five-foot-five. Waist-length red hair, french-braided flat against her head. Freckles. Green eyes. Enough neural-interface stuff to squick me. (Head-computer, advanced implant comm, wonder-glands, and neural interface jack. She'll probably accumulate more, too, in the future.) About 21-23, but acts like a kid sometimes. Wears two starbursts on her collar - one red, one blue - and has a phosphorescent-purple line-tattoo of a compass-star (eight-points) on her right palm.


(-15) ST 8
(20) DX 12
(45) IQ 14
(0) HT 10
Thrust 1d-3/2d-1, Swing 1d-2/3d+2 (The second value is for her Cybersuit, with ST cranked up to 20), Speed 5.5, Move 5

Advantages (62 points):

Charisma +1, Status +1, Filthy Rich, Electrokinesis Power 1 (Touch Only: -30%; Takes 8 seconds Concentration: -30%), Telepathy Power 1

Disadvantages (-40 points):

Overconfidence, Sense of Duty (everyone known personally, -10 points), Stubbornness, Weirdness Magnet.

Quirks (-5 points):

2-star member: Resurrection Club (tattoo & wears her stars openly); Likes neural (& cyber) mods; Naive & jaded, both . . . ; [2 undetermined]


New Garavaran-14


Accounting-11 (0.5), Acting-9, Administration-12 (0.5), Area Knowledge (New Garavar)-13 (0.5), Artist-12 (1), Beam Weapons (sonic)/TL11-10, Carousing-12 (8), Computer Operation/TL11-13 (0.5), Computer Programming/TL11-11 (0.5), Dancing-12 (2), Detect Lies-8, Diplomacy-12 (1), Economics-11 (0.5), El. Ops. (Holographics)/TL11-12 (0.5), El. Ops. (Med:Neural)/TL11-8:14, Electronics (Holographics)/TL11-11 (0.5), Erotic Art-11 (2), Fast-Talk-9, First Aid/TL11-9, Force Shield-12 (1), Force Sword (Sport)-12 (2), Force Sword (Combat)-11, Free Fall/TL11-7, Gambling-9, History-8, Leadership-13 (0.5), Literature-8, Mathematics-12 (1), Photography/TL11-12 (0.5), Piloting (Aircar)/TL11-8, Psychology-11 (0.5), Research-12 (0.5), Savoir-Faire-16, Sex Appeal-12 (6), Shipbuilding (Starship)/TL11-12 (0.5), Swimming-8, Video Production/TL11-12 (0.5), Xenology-8

Psi Skills:

Cyberpsi-11 (0.5), Photokinesis-11 (0.5), Emotion Sense-11/0 (0.5), Mind Shield-11 (0.5).

Weapons & Possessions

Investments: $1,000,000
5% of [scruffy fringe-trader merchant ship]: $350,000
Clothing Belt: $500, 1#
Cybersuit (Chameleon surface, laser sensors, PD 5, DR 80, ST 20): $30,000 (extra $10,000 for the smuggler's expenses), [35#, 0# of encumbrance]
Biosuit (PD 2, DR 15): $5,000, 3# (For those times when it would be gauche to wear the cybersuit.)
Utility Belt by LeSnoot: $25, 1#
Personal Kit: $25, 1#
Computer Implant: $12,000, 0#
TL 12 MiniComp (Complexity 7; cutting edge tech) + Periphals: $7,575, [80#]
25 blank 1,000G computer disks: $125, [0#]
Holographics equipment (Projector, holobelt, holovisor, 3 interactive holoprojs, basic tool kit, mini-tool kit): $8,000, [105#]
Holocam: $750, 5#
Force Sword: $3,000, 2#
Force Shield (PD 4-6): $1,500, 1#
Stunner w/ neural link: $325, 1#
Advanced Implant Comm: $300, 0#
Wonder Glands (Suspend; 0 character points): $1,825, 0#
Neural Interface Jack: $3,000, 0#
Sleep Teacher: $3,000, [4#]
Teaching Suit: $15,000, [30#]
Braintapes: $6,250, 0#
Mini Tool Kit: $400, 2#

Computer Programs:

Interpreter (Thral), Complexity 4, $2,500
Interperter (Unar), Complexity 4, $2,500
Interpreter (Sparrial), Complexity 4, $2,500
Accounting, Complexity 2, $250
Datalink, Complexity 1, $100
Electronics Repair (Holographics), Complexity 2, $125
News Daemon, Complexity 1, $125
Optical Recognition, Complexity 4, $5,000
MultiMedia Processor, Complexity 2, $250
Database (Holographic Equipment), $1,000
Security Program (all data on computer), Complexity 2, $7,500
Astrogation (Warp), Complexity 3, $4,000
Astrogation database, $1,000

Sleep Teacher Programs:

Merchant, Complexity 4, $8,000
Language (Sparrial), Complexity 4, $8,000

Teaching Suit Programs:

Force Sword, $4,000
Force Shield, $2,000
Brawling, $1,000

Cash: $1,550
Totals: $1,500,000, 16# (max carried).
Income: ~$10,000/month



A noble's daughter who wants to be an adventurer, and who has enough influence to get her way (mostly).


Bill Gates has a daughter . . . She wants to go into something exciting like covert ops . . . (It would be fitting, wouldn't it?)

[Scarily enough, this just arrived in my mailbox, as part of some Micro$oft-bashing jokes . . . "For the first time in, oh, a decade, I think, something from Microsoft shipped on time: Jennifer Katharine Gates, weighed 8 pounds 6 ounces when she was downloaded, er, born on Friday, April 26 at 6:11 p.m. " I did not know that Gates was going to have a baby girl when I first wrote that conversion . . . Will the rest come true as well??]

Near Future

The daughter of a mega-corp exec., and an extreme cyberpreppie. She wants to live life on the streets ("where it's really happening"). Mommie and Daddie want the (other?) PCs to keep her safe while she has her adventures. At least she'll wield her credit card in their behalf occasionally.

Andromeda Harte was born Susan Hart (her mother is Sarah Hart), but that wasn't artistic enough for her, so she changed it. She'd like to change her whole life some, too. Being a rich grounder kid on New Garavar is so boring. Hardly anything's real. At least interesting people cross her path now and again - like the Resurrection Club - though her mother really threw a fit after the second time Andromeda died and got revived with a post-death braintape. (Maybe it was that she'd volunteered for the starring role in a "snuff-film;" the first time had been passed off as an illegal duel with live force-swords.)

Well, since she's obviously not going to get any peace on New Garavar (her mother does not like some of her friends in the R.Club), Andromeda decided that maybe she should try to make a name for herself with real work - holo-art is nice, but meaningless. Being a spacer, though - say, a trader? Go out, get more money, have adventures . . . Now that's stuff that would mean something! And wouldn't you just know that Great-grandmother left her a Trust Fund . . .

So she studied up a little on "spacer-things," bought a percent of a ship that couldn't afford to know better, and now she's along for the ride (and adventure!) with her sword and shield and technically illegal cybersuit . . .

Typical Quotes:

"I really don't understand her problem. I already had the clone-body grown, and the neural-work done, and everything, and it only took a few minutes to load up the tapes, so it's not like I missed any classes or anything."

"Of course I'm moving in. I own part of this ship now. I want to learn how the business works, first-hand."

"So when do the pirates attack?"

"This is boring. Are you sure there aren't any pirates around? Why not? We'd get a bounty for catching some, right? Can we go look for some?"

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