Steve Jackson Games GURPS – Generic Universal RolePlaying System

Aralanoomi Moriarty

TL11 Sparrial-raised Human

(Stolen by Sparrials Before Birth)

Total: 100 points

Appearance: On the shorter side of five-foot-five, built very petitely - she can fake being younger as well as older. Hair, skin, and eye-color are very changable (as are the aliases she uses), but are genetically white, white, and pink, in that order . . . She's about 15 terran years old, and her native gravity is .98.


(-15) ST 8
(10) DX 11
(60) IQ 15
(-15) HT 8
Thrust 1d-3, Swing 1d-2, Speed 4.75, Move 4

Advantages (90 points):

Eidetic Memory 2 (60 points); Attractive; Electrokinesis Power 10 (Full Power in Emergencies Only, 1/2 power otherwise (-20%); Uncontrollable (-30%); Link: Reduced Range x2 (-20%), Instantaneous (+20%); 25 points), Energy Shield enhancement: Extended Duration x6 (+180%); Cyberpsi limitations: (-50%), Takes extra time x3 (8 seconds) (-30%), Requires Recharge of 15 seconds (-20%).

[[House Rule: Eidetic Memory gives a +2/+4 bonus to all IQ-based skills - even defaults - and the memory tricks (as listed in the Basic Set). It doubles/quadruples Time Use, but does not have the doubling/quadrupuling as listed in Basic Set.]] [[If you want to see the version of Arala which has the old Eidetic Memory rules, click here.]]

Disadvantages (-46 points, inc. SFX):

{Albino,} Kleptomania, Youth -3 (15 Terran years - adult by Sparrial standards), Stubbornness, Overconfidence, Enemy (security, small group [3-5], 6-; -5 points)

Psionic Special Effects (-5 points):

(-1) SFX: Surge: body & hair sparks
(-1) SFX: Energy Shield: dark shimmer around her
(-1) SFX: Dampen: sparks crawl toward her
(-1) SFX: Confuse: sparks from her to target
(-1) SFX: Photokinesis: area around the effect has static field

Quirks (-5 points):

Con Artist Code of Honor??; chocoholic; [3 undetermined]


Sparrial-15, New Garavaran (human! M/A)-15 (0.5), Thral (common race, M/A)-15 (0.5)


Acting-17 (0.5), Area Knowledge (Sparrion)-15, Beam Weapons (sonic)/TL11-12 (0.5), Climbing-9 (0.5), *Computer Hacking/TL11-25/20/15 (0.5), *Computer Operation/TL11-28/23/18 (0.5), *Computer Programming/TL11-27/22/17 (1), Detect Lies-16 (0.5), Disguise-17 (0.5), El. Ops. (Communications)/TL11-17 (0.5), El. Ops. (Computers)/TL11-17 (0.5), El. Ops. (Security Systems)/TL11-18 (1) Fast-Talk-17 (0.5), Force Sword-10 (1), Forgery/TL11-16 (0.5), Gambling-15, Holdout-17 (0.5), Jumping-10 (0.5), Lockpicking/TL11-17 (0.5), Mathematics-16 (0.5), Pickpocket-8 (0.5), Piloting (Aircar)/TL11-9, Research-17 (0.5), Scrounging-18 (0.5), Stealth-10, Streetwise-17 (0.5), Traps/TL11-17 (0.5)

[* These have three levels: (With full EK power/With half EK power/With no EK power) added into the skill level.]

Psionic Skills

Confuse-13 (1), Cyberpsi-15 (2), Dampen-12 (0.5), Energy Sense-12 (0.5), Energy Shield-12 (1.5) Lightning-12 (0.5), Photokinesis-12 (0.5), Surge-12 (0.5)



Arala gets Magery and a smattering of spells (possibly replacing her EK, if psi doesn't exist in the world), like Daze, Lightning, and Mind Reading. Invisibility is another good one. She might still be related to a fantasy version of Selene Holmes, but the effect of "the kid you didn't know you'd had" would be much harder to achieve. If you can get that to work, more power to you! Otherwise, perhaps Arala's a memento of a wild youth, handed over to her sire and all but forgotten about.


Alter TLs to fit. Maybe she was raised by gypsies? <grin> The Klepto becomes her own little disad, rather than adopting the racial disads of her foster parents. Still hard to get the "unexpected kid" trick to work, though.

Near Future

Alter TLs to fit. The "kid she didn't know she had" works well again - maybe a rival corporation wanted to have their own computer-genius who wasn't obviously "stolen genes"? Either it was piracy of a gengineer's work, or Arala was fast-grown and educated with dream-game tech like a bio-android. (See GURPS Robots or the Roleplayer article for details.) However, Arala wasn't the loyal little computer genius that they'd expected, so she escaped and now she's a loose cannon . . .

Aralanoomi Moriarty is genetically human, but she's got a Sparrial's soul (or maybe two or three, if she could figure out how to steal them). Her father (a not un-successful Sparrial author who re-wrote the Sherlock Holmes canon from Moriarty's point of view) hatched a plan to gain him and his lifemate big status - they'd steal something from the closely-guarded gene-banks on the colony world of New Garavar! By chance (or was it?), the genes they hijacked belonged to a 15-year-old who was none too pleased to be leaving Byte for even that short genetic duty - Selene Holmes [timeline B]. About 15 years later, Selene got even less pleased (as did the gene-banks . . .), when Arala electrokinetically snarfed the credcard numbers of one of Selene's employees and went on a three-planet-wide spending spree.

Arala's a severe embarassment for her gene-mother - and thinks that's great. She's got plans.

Typical Quotes:

"Hi! Whatcha doing? Ticket-sales for ships? Sounds neat! No, I'm not doing anything. Just hanging around, watching people work on the consoles. I like computers."

"Yes, I'd like to order three boxes of your best chocolates. The credcard number is 2X45 88RS 9U85 MMQ0 33W1. Agatha Mills. Thank you!"

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