Steve Jackson Games GURPS – Generic Universal RolePlaying System

Stefanie Hardy

TL11 Spacer-kid

Total: 100 points

Brown hair, blue eyes with unsettlingly intense gleam, average height for a New Garavaran (about five-foot-five to five-foot-eight, for female humans in this culture). 15 years old.


(-10) ST 9
(45) DX 14
(45) IQ 14
(0) HT 10
Thrust 1d-2, Swing 1d-1, Speed 6, Move 6

Advantages (35 points):

Absolute Timing, Double-Jointed, 3D Spatial Sense, Beautiful.

Disadvantages (-26 points):

Fear of Reptiles (mild), Vow: Avenge Family (-10 points), Youth (15 yrs.).

Quirks (-5 points):



Acting-12 (0.5), Area Knowledge (Sector)-13 (0.5), Astrogation-14 (0.5), Beam Weapons (laser)/TL11-15 (0.5), Beam Weapons (sonic)/TL11-15 (0.5), Climbing-12, Computer Operation/TL11-13 (0.5), Dancing-12 (0.5), Detect Lies-11 (0.5), Driving (ATV/Crawler)-9, El. Ops. (Sensors)/TL11-12 (0.5), Escape-11, Fast Draw (Pistol)-13 (0.5), Fast-Talk-12 (0.5), First Aid/TL11-13 (0.5), Free Fall/TL11-13 (1), Gunner (Laser)/TL11-14 (0.5), Guns (needler)/TL11-15 (0.5), Guns (tangler)/TL11-15 (0.5), Judo-11 (0.5), Mathematics-12 (1), Mechanic (Starship)/TL11-12 (0.5), Pickpocket-11 (0.5), Piloting (Aircar)/TL11-9, Piloting (Large Spacecraft)/TL11-15 (2), Piloting (Space Shuttle)/TL11-11, Planetology (Earthlike)/TL11-12 (0.5), Scrounging-13 (0.5), Sex Appeal-8 (0.5), Stealth-12 (0.5), Streetwise-12 (0.5), Swimming-10, Vacc Suit/TL11-12 (0.5).


New Garavaran-14


Fantasy through Near Future

Few changes - mostly just altering the circumstances around the Hardy family's tragedy, and the tech levels of skills.

Stefanie Hardy is a girl with a Mission. Her family, the crew and owners of the fringe trader, the Last Gas For Three Months, were taken prisoner by slaver-pirates, and died in captivity. Stef (thanks to some tech trickery from their Sparrial pilot-smuggler, and her double-jointed ability to hide in improbable places) was the only survivor. She re-took the ship from the pirates' small "prize crew," sold it and moved to Sparrion, to continue a tradition of people who train for revenge (a modern example is Batman) - normally, the sale of a starship would give her a significant Wealth advantage, but between "trust funds" (she's 3 years underage, though spacer-kids are often mature enough to be considered "emancipated," with most of the rights of adults) and the fact that she currently has no other income, her Wealth is considered Average.

She intends to plan and prepare for her revenge on out-of-the-way places like Sparrion (the Sparrial homeworld) until she's about 18 and feels that she's ready to wreak a suitably vicious revenge on the pirates who captured their ship, and their supplier of "Zombie Drug," the substance that destroyed her family's minds . . .

Stef can be used as a plot hook if the PCs want to help her, a surprisingly competent kid if they need help, or a complication if she's going after someone they want/need to talk to themselves . . .

Typical Quotes:

"Rellawarra Library? I'd like to download the electronics course - yeah, the SecSys one. Thanks."

"So, just hypothetically, if I wanted to get hold of some . . . gray pharmecuticals, who should I talk to?"

"Look, Mister, if it flies, I can pilot it. If it shoots, I can fire it. Here's your wallet back, for the fourth time in fifteen minutes. I think I'm qualified to walk myself back to my room, even on a Sparrial station. And don't call me 'Honey.'"

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