Steve Jackson Games GURPS – Generic Universal RolePlaying System

Judith Quenton B33.13.13/G4

TL11 Hyperspatial Researcher

Total: 150 points

Appearance: Age 71; "angel-eye" right side (An area of albinism that runs in a streak across one ear, to just over her nose; otherwise, black hair, medium-tan skin, brown left eye).


(-10) ST 9
(0) DX 10
(80) IQ 16
(-15) HT 8
Thrust 1d-2, Swing 1d-1, Speed 4.5, Move 4.

Advantages (85 points):

Charisma +1, Intuition, Lightning Calculator, Mathematical Ability, Status +1 ('Lunie Fringer'; genius), Filthy Rich.

Disadvantages (-45 points):

Bad Sight (age-induced farsightedness, wears bifocals; -10 points), Hard of Hearing (right ear, -5 points), Stubbornness, Various nasty allergies (-5 points), G-Intolerance, Intolerance (Clueless idiots, -5 points), Unattractive

Quirks (-5 points):

Anarchist/Libertarian, Hears "voices" with right ear (Intuition vehicle), Social Stigma (Genetically unfit), Anacronistic (Wears glasses), Claims "13" is her lucky number.


New Garavaran-16, Irari (fairly common M/A alien)-15 (1), Unar (Common M/A alien)-14 (0.5).


Area Knowl. (Lunatic Fringe)-15 (0.5), Astrogation (Warp)-15 (1), Astrogation (Hyperdrive)-17 (4), Astronomy/TL11-13 (0.5), Beam Weapons (sonic)/TL11-14 (4), Beam Weapons (laser)/TL11-13 (2), Computer Operation/TL11-16 (0.5), Computer Programming/TL11-17 (1), El. Ops. (Comm.)/TL11-14, El. Ops. (Sensors)/TL11-14, Electronics (Comm.)/TL11-17 (2), Electronics (Sensors)/TL11-17 (2), Engineer (Hyperdrive)/TL11-19 (6), Engineer (Warp Drive)/TL11-15 (0.5), First Aid/TL11-15 (0.5), Free Fall/TL11-10 (2), Mathematics-16 (0.5), Mechanic (Fusion Plant)/TL11-14 (0.5), Mechanic (Hyperdrive)/TL11-16 (1), Mechanic (Warp Drive)/TL11-14 (0.5), Merchant-15 (1), Hyperspatial Physics/TL11-20 (24), Piloting (Aircar)/TL11-11 (2), Research-16 (2), Teaching-14 (0.5).



Judith is a sage, or perhaps a Movement mage.


Judith is a scientist (perhaps a result of a genetic engineering attempt?), working on space-drives.

Near Future

Judith is, again, a scientist, but probably working on FTL drives now. She may be part of a clone-family by this tech level.

Judith Quenton B33.13.13/G4 is part of a large clone-family that traces its lineage back to the original J. Quenton. The numbers and letters in her name stand for: Born in year 33 (after the founding of New Garavar; currently at year 155 or thereabouts), on the 13th day of the 13th month ("Leap"); 4th generation from the original, Joan Quenton. She's one of the early members of the O'Neil Colony (a large rotating space-station/habitat, as I understand these things) of Lunatic Fringe (founded in year 50, by Quentons, among others).

Quentons have always been intellectuals and technical experts, especially with drive systems. Judith is interested in creating stable stargates. (One of her clone-sisters, Judy, is interested in making hyperdrive more efficient. One of the younger Quentons, Jade, has some theories about warp-drives and wormholes . . . ) She's not bad, but is still working on the theories. She makes a very good person to consult with, should PCs find something that seems to affect hyperspace in some way.

The Quentons' major failing, from the point of view of New Garavar, is that they are genetically unstable - without substantial genetic engineering that nearly eradicates their genetics from the mix, they cannot have viable children, and are therefore an evolutionary dead end. They're a little touchy about this.

Her high IQ and advantages of Intuition, Lightning Calculator, and Mathematical Ability are "racial" - shared with all her clone-sisters. Despite their unsettling appearance, many of them are also charismatic, too. The Status and Wealth come with the package of "Lunatic Fringer" - the colony is open only to those who are invited by an existing member, and then accepted by the rest of the group in near unanimity. Judith's physical disadvantages and quirks are also genetic. Most of the mental ones are endemic to her sisters, but more from environment than genetics.

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