Steve Jackson Games GURPS – Generic Universal RolePlaying System

Jose Renwar

TL10 Trader/"People Person"

[Created by]
Total: 100


(-10) ST 9
(0) DX 10
(60) IQ 15
(0) HT 10

Advantages: (53 points)

Charisma +2, Language Talent +5, Musical Ability +3, Telepathy Power 3 (includes Empathy), Voice, Attractive.

Disadvantages: (-40 points)

Cowardice, Greed, Laziness, Fear of 13 (mild).

Quirks: (-5 points)



Acting-15 (2), Bard-18 (1), Beam Weapons (Laser)/TL10-12 (1), Beam Weapons (Sonic)/TL10-11 (0.5), Carousing-11 (4), Computer Operation/TL10-14 (0.5), Detect Lies-18 (2), Diplomacy-17 (4), Disguise-15 (2), Emotion Sense-15 (1), Fast-Talk-15 (2), Forgery/TL10-14 (2), Gambling-14 (1), Interrogation-13 (0.5), Linguistics-17 (1), Lip Reading-13 (0.5), Merchant-14 (1), Musical Instr. (Guitar)-16 (1), Piloting (Aircar)/TL10-10 (1), Poetry-13 (0.5), Politics-16 (1), Psychology-17 (2), Savoir-Faire-17 (1), Sex Appeal-12 (2), Sign Language-13 (0.5), Streetwise-14 (1), Telereceive-14 (2), Telesend-13 (1), Writing-14 (1), Xenology-14 (2).



Jose becomes a bard, or, more likely, a merchant. He could also be a diplomat-type. Alter skills to fit. Literacy would become an advantage.


A great door-to-door salesman, or a real Politician.

Near Future:

He'd do well in corporate espionage - just getting people talking, though he would probably need a bodyguard - or perhaps the salesman or politician routes would be better.

If it has to do with talking, or any other form of communications, Jose does it. He's a natural talent with languages, an expert in psychology, and a low-power telepath, as well. He usually serves as the This Way Up's spokesperson in any sort of negotiations. If you can get him out of bed. Jose can smell a profit a mile away - and will dash off to pursue it at top speed - about the only thing that seems able to get him moving.

A varient of Jose works with the trouble-shooting team of XenoSolutions: Kyle Nilsson.

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